OctaneRender™ for Blender 2018.1 - 17.1 [OBSOLETE]

Forums: OctaneRender™ for Blender 2018.1 - 17.1 [OBSOLETE]
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OctaneRender™ for Blender 2018.1 - 17.1 [OBSOLETE]

Postby azen » Sun Jan 13, 2019 11:53 pm

azen Sun Jan 13, 2019 11:53 pm
OctaneRender™ for Blender plugin. Windows, Linux and OSX versions. The download links provided are for Perpetual License Holders.

OctaneRender Studio subscribers can access their software from the "Downloads" section of their Customer Account Page.

This is a TEST version, so be prepared to have some issues. Do not use it for production.


  • Upgraded to 2018-RC1
  • Introduced new refactored mesh structures
    • Introduced "Optimized Mesh Generation Mode". In this mode, animation render is much faster than before.
      • This feature is on by default("User Preference-Add-ons-OctaneRender Engine-Optimized Mesh Generation Mode")
      • Static mesh data(all types except Resharpable) will not be regenerated and reuploaded under this mode
    • The feature is also avaible for preview mode(3D View-Octane Optimization(Preview Mode)-Use Opt. Mesh Generation Mode in Preview)
      • When you tick it on, you are able to change attributes like camera visibility and object id very fast without mesh re-transferring
      • If you want to change mesh point, normal, uv and modifier data, please tick it off and octane will fetch the lastest mesh data
    • Lower memory cost during data transferring between client and server
  • Support vertex color
    • The usage is similar with the SA. Generally, please set the name of the target vertex color in the "Octane Color Vertex Tex" node


    • Changed setup package name format to make it more understandable and easier match with Standalone version
    • Fixed studio license login issue

    You can read about new features of OctaneRender™ 2018.1 RC1 here:

    The installation consists from two parts:
    1. OctaneRender™ Server
    2. Blender - OctaneRender™ edition.

    After starting OctaneServer it will take some time before the LiveDB tree and LiveDB material previews will be available from Blender - as OctaneServer caches the LiveDB data from remote server right after starting. But only the materials groups tree will be re-cached every time after server start, LiveDB material preview images will be cached only once - so only the very first OctaneServer start will need some more time before LiveDB tree will be available in Blender.
    After the server is run - you can start rendering (or open a rendered view) from inside Blender.


    DOWNLOAD (both distributives must be reinstalled, they depend on each other)

    Blender Octane Edition - 17.1 (2.79)
    Octane Server - 17.1


    - Just run the installer to see its command line keys.;)
    - If you need to run OctaneServer - run it as daemon:
    Code: Select all
    $ OctaneServer &


    Blender Octane Edition - v17.1 Linux


    - Just run autoinstaller file.
    - Or, if you know what you are doing, you can use the ZIP archive to copy .app files manually.


    ZIP archive: Blender Octane Edition - v17.1 OSX ZIP

    Please note, in regards to Bug Reporting:

    - Bug Reports in this section refer to plugin-specific bugs only. Bugs originating from the Octane Standalone should be reported to the Standalone Forum section instead

    - For faster troubleshooting, please provide as much information as possible. Please include:
    • Your Hardware specifications (unless they are included in your signature)
    • A clear description of the issue you have found
    • Steps that you took to trigger this bug, so that we can reproduce it (ideally, please also provide screenshots. If possible, files for testing would also be appreciated).
    • Whenever possible, please confirm that this issue is only happening in the plugin, and not also in the Standalone Edition (if the bug occurs in both, it is likely that this issue should be reported in the OctaneRender Standalone section of the Forums).

- Please bear in mind - we are primarily an English-Language Forum. Please do not take offense if we request further clarification due to language differences.
OctaneRender Team
OctaneRender Team
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