OctaneRender™ for Blender 4.0 XB3 - 16.0 [OBSOLETE]

Forums: OctaneRender™ for Blender 4.0 XB3 - 16.0 [OBSOLETE]
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OctaneRender™ for Blender 4.0 XB3 - 16.0 [OBSOLETE]

Postby azen » Thu Jun 21, 2018 5:37 am

azen Thu Jun 21, 2018 5:37 am
OctaneRender™ for Blender plugin. Windows version only, as this is only an experimental build.

This is a TEST version, so be prepared to have some issues. Do not use it for production.


  • Upgrade to V4 XB3
  • Support new features in v4
  • Merge all changes up to 15.2.4


  • Fix crash issue with large mesh
  • Fix empty feedback issue when denoising
  • Merge all fixes up to 15.2.4

You can read about new features of OctaneRender™ 4.0 XB3 here:

The installation consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

After starting OctaneServer it will take some time before the LiveDB tree and LiveDB material previews will be available from Blender - as OctaneServer caches the LiveDB data from remote server right after starting. But only the materials groups tree will be re-cached every time after server start, LiveDB material preview images will be cached only once - so only the very first OctaneServer start will need some more time before LiveDB tree will be available in Blender.
After the server is run - you can start rendering (or open a rendered view) from inside Blender.


DOWNLOAD (both distributives must be reinstalled, they depend on each other)

Blender Octane Edition - 16.0 (2.79)
Octane Server - 16.0

Please note, in regards to Bug Reporting:

- Bug Reports in this section refer to plugin-specific bugs only. Bugs originating from the Octane Standalone should be reported to the Standalone Forum section instead

- For faster troubleshooting, please provide as much information as possible. Please include:
  • Your Hardware specifications (unless they are included in your signature)
  • A clear description of the issue you have found
  • Steps that you took to trigger this bug, so that we can reproduce it (ideally, please also provide screenshots. If possible, files for testing would also be appreciated).
  • Whenever possible, please confirm that this issue is only happening in the plugin, and not also in the Standalone Edition (if the bug occurs in both, it is likely that this issue should be reported in the OctaneRender Standalone section of the Forums).

- Please bear in mind - we are primarily an English-Language Forum. Please do not take offense if we request further clarification due to language differences.
OctaneRender Team
OctaneRender Team
Posts: 660
Joined: Mon Jun 01, 2015 11:06 pm

Re: OctaneRender™ for Blender 4.0 XB3 - 16.0 [TEST]

Postby DrawFun » Thu Jun 21, 2018 11:19 pm

DrawFun Thu Jun 21, 2018 11:19 pm
Please note that this release is based on Octane V4 XB3, we recommend that you mention that it is experimental, they should not use it for production work, and that we cannot guarantee backward compatibility.

A bit more detailed update logs for v4:
- Updated Octane Renderer to 4.00 XB3
- Added AI Denoiser settings in Camera Imager Panel for interactive mode, and in Octane camera object, in the Imager section.
- Added AI Light settings in Kernel tab, in the supported kernel panes (Direct light, Path tracing, PMC)
- Added denoise passes in Render Passes Panel

Important Hint: Please ensure the denoise is enabled before rendering denoise passes.

Thank you.
OctaneRender Team
OctaneRender Team
Posts: 335
Joined: Fri Aug 25, 2017 5:02 am

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