OctaneRender® for Maya® 3.06 (test 3) - 10.2 [OBSOLETE]

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Moderator: JimStar

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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

This is a TEST version, so be prepared to have some issues. Don't use it for production.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems, 2015, 2016, 2016.5 and 2017 64-bit on Linux operating systems, and 2016, 2016.5 and 2017 64-bit on OSX operating systems (including and above 10.9).

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of Octan eRender™ Standalone on your machine.


For network slave and daemon please download standalone installer here:
viewtopic.php?f=33&t=60015


CHANGES SINCE THE PREVIOUS VERSION
  • Fixed a crash when exactly 2 UV sets were used with motion blur disabled.
  • Material converter improvements...
  • Other fixes and improvements...

Windows

DOWNLOAD

OctaneRender for Maya 10.2


Linux

Installation:
- Just run the installer to see its command line keys.

DOWNLOAD

OctaneRender for Maya - 10.2 Linux


OSX

Installation:
- Just run the autoinstaller file.

DOWNLOAD

OctaneRender for Maya - 10.2 OSX
Last edited by JimStar on Fri Mar 10, 2017 2:08 am, edited 1 time in total.
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Tharso
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Location: Brasil
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converting materials is not working on my side. I have a bunch of phong materials.

tks
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Tharso wrote:converting materials is not working on my side. I have a bunch of phong materials.
- Same for me, the convertMaterial command is broken, has no effect.

- Maya freeze when importing material with file texture from LiveDB/localDB.

- Maya freeze when adding a triplanar projection in a texture node.
Pascal ANDRE
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