OctaneRender® for Maya® 3.05.3 - 9.36 [OBSOLETE]

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JimStar
OctaneRender Team
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Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems, 2015, 2016, 2016.5 and 2017 64-bit on Linux operating systems, and 2016, 2016.5 and 2017 64-bit on OSX operating systems (including and above 10.9).

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of Octan eRender™ Standalone on your machine.


For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=58640


CHANGES SINCE THE PREVIOUS VERSION
  • Implemented batch command line flags to use all local GPUs and all available network slaves.
  • Minor fixes and improvements...

Windows

DOWNLOAD

OctaneRender for Maya 9.36

OctaneRender for Maya DEMO 9.36


Linux

Installation:
- Just run the installer to see its command line keys.

DOWNLOAD

OctaneRender for Maya - 9.36 Linux

OctaneRender for Maya DEMO - 9.36 Linux


OSX

Installation:
- Just run the autoinstaller file.

DOWNLOAD

OctaneRender for Maya - 9.36 OSX

OctaneRender for Maya DEMO - 9.36 OSX
Last edited by JimStar on Tue Feb 07, 2017 11:46 pm, edited 1 time in total.
calus
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Location: Paris

JimStar wrote:
  • Implemented batch command line flags to use all local GPUs and all available network slaves.
2 new flags in command line batchrender :)

Code: Select all

OctaneRender Settings:
  -agpu   boolean       Use all local GPUs for rendering
  -asl    boolean       Occupy all available Octane network render slaves for rendering, no matter which of them are enabled in the locally stored net-rendering setting.
Pascal ANDRE
nedan
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:D Thanks alot! :D
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Jolbertoquini
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Hi Jim,

For the volume gradient I can't plug any colour and is not working for the Maya fluids.
I know is a working progress but it was working before. Should I use a other version of the plug?

Best,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Jolbertoquini wrote: For the volume gradient I can't plug any colour and is not working for the Maya fluids.
@JimStar,
I confirm the Octane Volume Gradient is broken, colors are not rendered.
This is because of the texture component you added to the compound attribute.

Sorry if I was not clear enough previously :
In standalone we can connect textures in the gradient node, not in the volume gradient node.
Pascal ANDRE
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