OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]

Sub forum for non-production plugin releases
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k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.
mayalogo.png
Maya® Version Requirements

This release will work with Maya® Versions 2014, 2015 and 2016 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 619€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 269€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


LICENSE MANAGMENT

Just like OctaneRender™ Standalone, the Maya® plugin license activation is done at startup in the activation pop up window.
Deactivating the plugin license can be done from within Maya® (render settings window / octane license tab).

ALPHA DISCLAIMER
Please note there are known issues due to ongoing development, which are detailed in an extra post, next to this one.

V3 DOCUMENTATION
Documentation

CHANGES SINCE THE PREVIOUS VERSION

  • 1. New node based system analog to the standalone node system
    2. Node editor based workflow
    3. Volume nodes connecting to Maya® Fluids
    4. Additional volume nodes for configuring volume rendering
    5. CameraTransformConverter node connecting to Maya® Camera
    6. Lost&Found node for keeping additional nodes (kernels, cameras) connected to the main node graph
    7. SDK 3.03.1 integration
Not recommended for production!


DOWNLOAD

OctaneRender for Maya 3.03.1 - 8.0
OctaneRender for Maya 3.03.1 - 8.0 Demo

For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=54805


Yours,
The OctaneRender™ Team.
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Known issues

Switch to Octane Renderer before opening IPR Window, else Maya crashes:
startup.png
kommando_2k
Licensed Customer
Posts: 35
Joined: Mon Sep 02, 2013 5:47 am

Image
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Quick look at new features/changes

startup activation
activation.png
moved kernels and passes to nodes
kernels&passes.png
Manage license in Maya®
license.png
More about the new nodes in the docs soon. Sample scene helps for now.

sampleScene
itsallgoode9
Licensed Customer
Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

considering how heavily overhauled the plugin is, will all of my files from v2.x work seamlessly in v3 or will need to manually rebuild all my materials using the new v3 system? Like, will ALL shaders, camera settings and render settings from my v2.x files transfer seamlessly to the new V3?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
gah5118
Licensed Customer
Posts: 358
Joined: Thu Jun 02, 2011 4:25 pm

as soon as i activate the plugin in maya 2016, it crashes. No other information to provide.

2014 also crashes.
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
kommando_2k
Licensed Customer
Posts: 35
Joined: Mon Sep 02, 2013 5:47 am

same,crash when loading plugin :cry:
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ivankio
Licensed Customer
Posts: 103
Joined: Thu Nov 14, 2013 11:39 pm
Location: Curitiba - Brazil
Contact:

Thank you for the release, Kia.

But I must report the same crash as I try to load the plugin. Maya 2016 without any SP
And I would like if the plugin wouldn't replace the v2 in case we need to revisit some old works.
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
gah5118
Licensed Customer
Posts: 358
Joined: Thu Jun 02, 2011 4:25 pm

I second keeping the v2... Never used it on my end except for applying material placeholders and using alembic export, but I can see this being a real issue for others who made use of the older version. At least until a seamless port works.
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
michaelkdaw
Licensed Customer
Posts: 14
Joined: Sun Feb 05, 2012 1:50 am

Ditto: Click on the checkbox to load the plugin in the plugin manager, Maya crashes immediately.
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