OctaneRender® for Maya® 2.24.2 - 7.24 Win [OBSOLETE]

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k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Image

Maya® Version Requirements

This release will work with Maya® Versions 2013.5, 2014, 2015 and 2016 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 459€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


CHANGES SINCE THE PREVIOUS VERSION

  • 1. Quick fix, so using "File name prefix" in Render Settings or for command line rendering the "-im" flag does not produce a default file "OctaneRender_ALLpasses0001" anymore, but uses the intented naming.

DOWNLOAD

OctaneRender for Maya 2.24.2 - 7.24
OctaneRender for Maya 2.24.2 - 7.24 Demo

For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=50498


Yours,
The OctaneRender™ Team.
itsallgoode9
Licensed Customer
Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

It's about damn time that texture power defaults to 1 haha. I'm still confused why it always defaulted to 0.9 before. Glad to see that's finally fixed 8-)
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Thanks for the quick fix, I confirm it works nicely in my tests now :)
Pascal ANDRE
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

It's about damn time that texture power defaults to 1 haha. I'm still confused why it always defaulted to 0.9 before. Glad to see that's finally fixed 8-)
As far as I know 1.0 as a default value could have lead to weird results in earlier versions of Octane, since its the boundary value.
So the idea was to start from 0.9 and move towards 1.0 and see how the results change. Not clear how much it changed,
so feel free to report anything this way. ;)
calus wrote:Thanks for the quick fix, I confirm it works nicely in my tests now :)
Glad to hear :)
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Jolbertoquini
Licensed Customer
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London
Contact:

the older version gave me problems at Deadline when was saving the images I will check with that one...
Octane Render for Maya.
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http://www.hmxmedia.com/
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Vyoor
Licensed Customer
Posts: 67
Joined: Fri Jul 12, 2013 8:18 pm

I have a problem with cached particles - maya is crashing when internal MBlur is enabled. The same with realflow meshes. I don't know in which version problem appeared but in Octane 2.23.2 - 7.4 this things was ok.
i7, 4x GTX 780, Maya.
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Vyoor wrote:I have a problem with cached particles - maya is crashing when internal MBlur is enabled. The same with realflow meshes. I don't know in which version problem appeared but in Octane 2.23.2 - 7.4 this things was ok.
Hi Vyoor,
which version this was okay? We did not reach 7.4 yet.

Best,
Kai
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

k.a.schubert wrote:
Vyoor wrote:I have a problem with cached particles - maya is crashing when internal MBlur is enabled. The same with realflow meshes. I don't know in which version problem appeared but in Octane 2.23.2 - 7.4 this things was ok.
Hi Vyoor,
which version this was okay? We did not reach 7.4 yet.

Best,
Kai
yes, we did. (7.4 is to be read like 7.04)

viewtopic.php?f=28&t=46999
Pascal ANDRE
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

I confirm internal motion blur works ok for cached Maya legacy particles instancer until 2.23.2 - 7.6 and fail in 2.23.2 - 7.7

Also it doesn't work with nparticles or with memory cache, in any version.
Pascal ANDRE
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

calus wrote:I confirm internal motion blur works ok for cached Maya legacy particles instancer until 2.23.2 - 7.6 and fail in 2.23.2 - 7.7

Also it doesn't work with nparticles or with memory cache, in any version.
Okay, I noted this down, but at the moment am busy so don't expect a quick fix.

Sorry,
Kai
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