Hi,
Bundles on the Octane ROP work fine as long as they are at /obj level. When I have objects in subnetworks and bundles pointing to them on the Octane ROP, it ignores them altogether. Only if I add the subnet itself to the bundle does it show up, but this is a different behavior than Houdini's bundle scheme if I'm not mistaken.
Attached a HIP with the issue.
Thanks
Yaniv
bundles and subnets not working
Moderator: juanjgon
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- Attachments
-
- bundle_issues.rar
- bundle issue
- (24.29 KiB) Downloaded 212 times
Thanks for reporting this issue. I will try to fix it if possible. It is not clear why it happens, because the bundle lists from patterns are managed by the HDK using the globbing functions, that should work without problems with any kind of pattern or bundles.
-Juanjo
-Juanjo
I have found the problem. The Octane scene loader was processing the subnets after processing the bundle lists, so if the subnet was not in the bundle all the nodes inside were not loaded at all.
It will be fixed in the next build.
Thanks,
-Juanjo
It will be fixed in the next build.
Thanks,
-Juanjo