OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

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OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby juanjgon » Sat Oct 28, 2017 10:10 am

juanjgon Sat Oct 28, 2017 10:10 am
Hi!

This is the latest production build of OctaneRender™ 3.0 for Houdini™. This release is available for the Houdini 15.0/15.5/16.0 latest production builds on Windows x64, Linux gcc4.8 and OSX 10.11. This plugin is also compatible with Houdini 15.5/16.0 Indie. In this case, the plugin will have a 1080p limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.

Note: the 16.0.705 plugin build is also compatible with the latest 16.0.736 Houdini production build and above.


Release 3.07.0.1
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip

Release 3.07.0.1 DEMO VERSION
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 07_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg


New features
New Octane 3.07 features: viewtopic.php?f=33&t=62395
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/HoudiniH/HoudiniPluginManual.htm


=============================================
RELEASE 3.07.0.1
=============================================

* NEW PLUGIN FEATURES:

- Support of volume objects with multiple clusters defined as primitive groups.
- Support of polygon soups.

* PLUGiN BUGS FIXED:

- Fixed a crash opening the Licensing Tool if Octane is not activated.
- Fixed the volume objects rendering, broken in the 3.07.0.0 build.
- Removed the motion blur in objects without a constant topology window error message.
- Fixed an IPR crash while rendering particles with 0 or negative scale.

* OCTANE BUGS FIXED:

- If a layer reflection pass is being rendered, it will be included in the noise estimate for adaptive sampling.
- Fixed rendering of the environmental medium.
- Fixed incorrect rendering if a thin lens camera generates invalid rays due to a wide field of view, strong distortion and near clipping.
- Fixed broken scene updates, when all meshes get removed. This also fixes the rendering of scenes with only volumes.
- Fixed bug causing object layer UVW transforms to not update if the object layer wasn't selected for baking initially.
- Fixed a crash in the download of LiveDB materials used by Octane plugins.
- Fixed missing contribution of volumes to the SSS pass.
- Fixed dirt texture in emitters.
- Fixed emission of sphere primitives.
- Fixed artifacts in background pixels of info passes, if scattering media are used in the scene (see viewtopic.php?p=323067#p323067).
- Fixed CUDA failure if a gradient texture is used that has unconnected control point texture pins.
- Reduced visible artifacts when an environmental medium is used together with a coherent ratio setting > 0.


Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby WhyGee » Tue Nov 07, 2017 8:08 pm

WhyGee Tue Nov 07, 2017 8:08 pm
Hi,
Will there be a 16.5.268 build anytime soon?

Thanks!
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby juanjgon » Tue Nov 07, 2017 8:37 pm

juanjgon Tue Nov 07, 2017 8:37 pm
The plugin code is already updated to support H16.5, working without problems so far. I'll include the new H16.5 plugin version in the next plugin build, that will include also some of the new Octane 3.08 features. I hope to release the new build early next week.

Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby tomsvfx » Tue Nov 07, 2017 10:56 pm

tomsvfx Tue Nov 07, 2017 10:56 pm
This version is avaliable for subscription users?
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby juanjgon » Tue Nov 07, 2017 11:14 pm

juanjgon Tue Nov 07, 2017 11:14 pm
tomsvfx wrote:This version is avaliable for subscription users?

Yes, you should have the links in your customer download page.

Thanks,
-Juanjo
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Octane plugin development and support: LightWave and Houdini
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby tomsvfx » Tue Nov 07, 2017 11:30 pm

tomsvfx Tue Nov 07, 2017 11:30 pm
I can only see 3.06.4.0 as the latest download version.

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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby juanjgon » Tue Nov 07, 2017 11:34 pm

juanjgon Tue Nov 07, 2017 11:34 pm
Hmm, sorry, I thought that the new build had been added. I'll check it with the web team, meanwhile I've sent you a pm with the links.

Thanks,
-Juanjo
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Octane plugin development and support: LightWave and Houdini
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby tomsvfx » Tue Nov 07, 2017 11:50 pm

tomsvfx Tue Nov 07, 2017 11:50 pm
Thanks for the help! ;)
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby WhyGee » Sun Nov 19, 2017 8:48 am

WhyGee Sun Nov 19, 2017 8:48 am
Hi again.
If possible could you provide a 16.5.268 build for the current plugin until the next release? I'd like to switch to the new features for my current project.
Thank you!
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby juanjgon » Sun Nov 19, 2017 7:25 pm

juanjgon Sun Nov 19, 2017 7:25 pm
Hi,

The first plugin build with the Octane 3.08 core will be available later today or tomorrow. It will include the first H16.5 version, so you should be able to use it in your projects.

Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
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