Hey! Would be nice to have a better viewport/OpenGL preview of the Octane materials, just an RGB color for a whole material is hardly enough. At the moment I'm using a separate take with basic Houdini shaders to preview my work, but it's cumbersome to set up. Anyone have an idea for a quicker workaround, something like encapsulating Octane vopnets in another network (which? how?) that has a more advanced OGL shader?
Or perhaps the OGL preview could be improved in the plugin directly? Add options in Octane Network parameters --- "Use texture" for OGL Diffuse, OGL Specular etc, most important maps would be Diffuse & Normal in my opinion.