Search found 60 matches
- Mon Feb 23, 2026 7:07 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.1 [OBSOLETE]
- Replies: 23
- Views: 1897
Re: OctaneRender for HoudiniSolaris 2026.1.0.1
Hey Bikram,
I wonder if we're talking about different things here. I have attached another screenshot.
Something is happening between the output from Octane and how that image is interpreted in the Solaris viewport. The input texture is ACEScg. It's tagged as ACEScg. Nuke displays this as ...
- Thu Jan 29, 2026 11:42 am
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.1 [OBSOLETE]
- Replies: 23
- Views: 1897
Re: OctaneRender for HoudiniSolaris 2026.1.0.1
Hey Bikram,
I wonder if we're talking about different things here. I have attached another screenshot.
Something is happening between the output from Octane and how that image is interpreted in the Solaris viewport. The input texture is ACEScg. It's tagged as ACEScg. Nuke displays this as ...
I wonder if we're talking about different things here. I have attached another screenshot.
Something is happening between the output from Octane and how that image is interpreted in the Solaris viewport. The input texture is ACEScg. It's tagged as ACEScg. Nuke displays this as ...
- Mon Jan 26, 2026 4:47 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.1 [OBSOLETE]
- Replies: 23
- Views: 1897
Re: OctaneRender for HoudiniSolaris 2026.1.0.1
Gradient Maps create the following console error which we've found can trip up renders sent to Deadline.
Unsupported Octane node pin: typeName:octane_gradient value type: AT_STRING
Unsupported Octane node pin: typeName:octane_gradient_basis value type: AT_STRING
Unsupported Octane node pin ...
Unsupported Octane node pin: typeName:octane_gradient value type: AT_STRING
Unsupported Octane node pin: typeName:octane_gradient_basis value type: AT_STRING
Unsupported Octane node pin ...
- Mon Jan 26, 2026 4:25 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.1 [OBSOLETE]
- Replies: 23
- Views: 1897
Re: OctaneRender for HoudiniSolaris 2026.1.0.1
Further on to some of the colour discussions on the previous page, Octane in Solaris is still not correctly managing the colour primaries. Below is the same ACEScg image, correctly tagged, in Nuke, Octane 'standard' (sops/mat/out), Karma in Solaris and Octane in Solaris. All viewed with ACES 1.0 ...
- Thu Oct 09, 2025 8:06 am
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2025.3.0.0 [OBSOLETE]
- Replies: 4
- Views: 1356
Re: OctaneRender for HoudiniSolaris 2025.3.0.0
Hey BK - Indeed I think that might have just been a bug. On a fresh scene it will produce an image now with the default Octane_raster to the path set on the Output tab. It seems that we can now get viewport AOVs with regular raster (was that the original limitation/reason? I can't quite remember :D ...
- Fri Oct 03, 2025 3:33 pm
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 553
- Views: 1318389
Re: Which feature do you need the most?
Displacements are by far Octanes most obvious weakness. The implementation of them is terrible, and lag behind even ancient renderers like Modos. Like already stated above, vertex displacements just aren't an option for 99% of people interested in speed and efficiency.
I remember the most I ...
- Fri Oct 03, 2025 3:11 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2025.3.0.0 [OBSOLETE]
- Replies: 4
- Views: 1356
Re: OctaneRender for HoudiniSolaris 2025.3.0.0
Can I please sanity check something with the default behaviour now in H21 with Octane 2025.
When you add an Octane node it will now automatically add a USD Render LOP to the chain, but if you hit render to disk it won't actually make a file on disk? It will also create a Husk process that won't ...
When you add an Octane node it will now automatically add a USD Render LOP to the chain, but if you hit render to disk it won't actually make a file on disk? It will also create a Husk process that won't ...
- Thu Jul 31, 2025 5:11 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2025.2.1.0 - R1 [OBSOLETE]
- Replies: 4
- Views: 1108
Re: OctaneRender for HoudiniSolaris 2025.2.1.0 - R1
I'm curious if many people are working with volumes in Solaris Octane 2025? I have some very repeatable crashes when switching from Octane rendering back to OpenGL. I've rolled back to 2024 for now which doesn't exhibit this issue. It stops rendering and snaps straight back to OpenGL as you'd expect.
- Thu Jul 31, 2025 3:30 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2025.2.1.0 - R1 [OBSOLETE]
- Replies: 4
- Views: 1108
Re: OctaneRender for HoudiniSolaris 2025.2.1.0 - R1
Is it possible to start wrapping up these version zips a different way? You have nested folders within folders within folders that far too easily hit Windows character limit if you're extracting in-place. Does every version archive need to contain itself? Can it not just contain the contents?
C ...
C ...
- Mon Jul 28, 2025 1:10 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2025.2.1.0[Obsolete]
- Replies: 5
- Views: 1260
Re: OctaneRender for HoudiniSolaris 2025.2.1.0
ETA on new production build?