Juan,
Again, we all thank you for this. It must be infuriating not having any comms with the owners of Lightwave and yet you still manage to keep Octane for LW up and running.
Wishing you all the best for 2023!
Search found 14 matches
- Tue Jan 17, 2023 9:00 am
- Forum: Releases
- Topic: OctaneRender 2021.1.7 LightWave build
- Replies: 23
- Views: 15943
- Mon May 23, 2022 11:01 am
- Forum: Releases
- Topic: OctaneRender 2021.1.5 LightWave EOL Tribute build
- Replies: 36
- Views: 17849
Re: OctaneRender 2021.1.5 LightWave EOL Tribute build
That is so very kind of you Juan!
- Fri Jul 23, 2021 8:45 am
- Forum: Lightwave 3D
- Topic: Status: Waiting...what does it do?
- Replies: 10
- Views: 5915
Re: Status: Waiting...what does it do?
Interesting ... the subframe setting in the LW Camera is not used by Octane at all, but they can be taken into account by the Layout while processing each time sample for the plugin, so yes, it is possible that this could make the scene updating really slow on the LightWave side, even if all these ...
- Thu Jul 22, 2021 4:40 pm
- Forum: Lightwave 3D
- Topic: Status: Waiting...what does it do?
- Replies: 10
- Views: 5915
Re: Status: Waiting...what does it do?
Hi,
I know this is an old thread, but I ran into the same problem today. I think I have found the issue.
If you have a large number of subframes in the LW Camera settings and you have MB turned on in the Octane Render Target, the WAITING sign appears. If you set the Subframes to 1, no WAITING ...
I know this is an old thread, but I ran into the same problem today. I think I have found the issue.
If you have a large number of subframes in the LW Camera settings and you have MB turned on in the Octane Render Target, the WAITING sign appears. If you set the Subframes to 1, no WAITING ...
- Tue Jul 06, 2021 4:37 pm
- Forum: Releases
- Topic: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
- Replies: 50
- Views: 18275
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Hello again.
Multi threading extraction results in F9 or F10 complete freeze - It loads the preview window and then nothing, you have to kill Layout and reload. IPR still works.
I did manage to get it to work with just a fresh scene and using Modeler tools within Layout to make a simple cube. But ...
Multi threading extraction results in F9 or F10 complete freeze - It loads the preview window and then nothing, you have to kill Layout and reload. IPR still works.
I did manage to get it to work with just a fresh scene and using Modeler tools within Layout to make a simple cube. But ...
- Tue Jul 06, 2021 2:06 pm
- Forum: Releases
- Topic: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
- Replies: 50
- Views: 18275
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Thanks man.
There is an option in the plugin options panel to disable it.
Thanks,
-Juanjo
- Tue Jul 06, 2021 11:34 am
- Forum: Releases
- Topic: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
- Replies: 50
- Views: 18275
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Hi All, i confirm that i get crash of lightwave with this latest version of plugin. Crash when multi thread extraction is enable with instances. if i disable multithread extraction , render IPR run correctly !
This on this old scene as exemple ( with lw plugin 2020.2.3.1 i have no problem )
How ...
This on this old scene as exemple ( with lw plugin 2020.2.3.1 i have no problem )
How ...
- Sat Jul 03, 2021 9:12 am
- Forum: Releases
- Topic: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
- Replies: 50
- Views: 18275
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Whenever I have crash issues with instancing and a specific object, I always go back to that object and check for crap geo, single points left over or overlapping geo from an unintentional copy and paste. This is even more so with purchased or converted assets.
Dont know if this is the case with ...
Dont know if this is the case with ...
- Fri Jul 02, 2021 11:47 am
- Forum: Releases
- Topic: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
- Replies: 50
- Views: 18275
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Yep - it only works on objects that have a UV map. Cheers for the assistance.
- Fri Jul 02, 2021 11:03 am
- Forum: Releases
- Topic: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
- Replies: 50
- Views: 18275
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Ok - I've go and give the plane a UV map and see if it makes any difference.promity wrote:It seems to me that this only works with objects that have UV.
Thanks.