Search found 5 matches

by aaronheth
Sun May 20, 2018 5:40 pm
Forum: Releases
Topic: Version 4 - XB2 (Test release1)
Replies: 75
Views: 52715

Re: Version 4 - XB2 (Test release1)

Does the Subscription WIndows build not exist yet? I'm assuming that's the one missing from the original post, but it says OS X subscription twice and never mentions the Windows subscription.
by aaronheth
Mon Jan 01, 2018 7:37 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 120696

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Does OSL texture support in 3.08 mean X-Particles materials will work in Octane?
by aaronheth
Sat Dec 30, 2017 6:26 pm
Forum: Help / Tutorials
Topic: Atmospheric fog ?
Replies: 26
Views: 100790

Re: Atmospheric fog ?

Also for reference, here is the scene with the Alpha Channel but no fog.
AlphaNoFog.jpg
Maybe I am misunderstanding how this works, I am just curious why the fog medium makes the checkerboard alpha material show up in reflections in the Live Viewer?
by aaronheth
Sat Dec 30, 2017 6:23 pm
Forum: Help / Tutorials
Topic: Atmospheric fog ?
Replies: 26
Views: 100790

Re: Atmospheric fog ?

Here is the scene with the fog medium still on the Octane Daylight with NO Alpha channel:
No Alpha
No Alpha
by aaronheth
Sat Dec 30, 2017 3:28 am
Forum: Help / Tutorials
Topic: Atmospheric fog ?
Replies: 26
Views: 100790

Re: Atmospheric fog ?

I've just added a Medium to my Octane Daylight tag and it's working thanks to this post. But it seems like the Medium is now making a reflective surface reflect the alpha checkered background in my Live Viewer? It doesn't render like this, and if I turn off alpha channel the live viewer returns to ...

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