Search found 5 matches
- Sun May 20, 2018 5:40 pm
- Forum: Releases
- Topic: Version 4 - XB2 (Test release1)
- Replies: 75
- Views: 52715
Re: Version 4 - XB2 (Test release1)
Does the Subscription WIndows build not exist yet? I'm assuming that's the one missing from the original post, but it says OS X subscription twice and never mentions the Windows subscription.
- Mon Jan 01, 2018 7:37 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 120696
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Does OSL texture support in 3.08 mean X-Particles materials will work in Octane?
- Sat Dec 30, 2017 6:26 pm
- Forum: Help / Tutorials
- Topic: Atmospheric fog ?
- Replies: 26
- Views: 100790
Re: Atmospheric fog ?
Also for reference, here is the scene with the Alpha Channel but no fog.
Maybe I am misunderstanding how this works, I am just curious why the fog medium makes the checkerboard alpha material show up in reflections in the Live Viewer?
Maybe I am misunderstanding how this works, I am just curious why the fog medium makes the checkerboard alpha material show up in reflections in the Live Viewer?
- Sat Dec 30, 2017 6:23 pm
- Forum: Help / Tutorials
- Topic: Atmospheric fog ?
- Replies: 26
- Views: 100790
Re: Atmospheric fog ?
Here is the scene with the fog medium still on the Octane Daylight with NO Alpha channel:
- Sat Dec 30, 2017 3:28 am
- Forum: Help / Tutorials
- Topic: Atmospheric fog ?
- Replies: 26
- Views: 100790
Re: Atmospheric fog ?
I've just added a Medium to my Octane Daylight tag and it's working thanks to this post. But it seems like the Medium is now making a reflective surface reflect the alpha checkered background in my Live Viewer? It doesn't render like this, and if I turn off alpha channel the live viewer returns to ...