Search found 11 matches
- Sun Feb 10, 2019 6:35 pm
- Forum: Releases
- Topic: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.3 RC3
- Replies: 19
- Views: 9926
Re: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.3 RC3
Hi,
To be honest, I'm not even sure if this feature is exposed in the plugins yet. Do you know what happens with Standalone if you try to render a huge scene? You could try to export it from Houdini using the scene exports functions.
hey, ok, no problem - goldorak wrote it here https://render ...
- Wed Feb 06, 2019 6:06 pm
- Forum: Releases
- Topic: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.3 RC3
- Replies: 19
- Views: 9926
Re: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.3 RC3
Hey Juanjo,
thanks
I put NVLINK to test and it seams that octane crashes when I hit the VRAM capacity of one card - is VRAM pooling one of the features?
I simply created high-poly geo ... do you have any better idea to test if it is working, pls?
thank you
best
Zbynek
ps: I read this https ...
thanks
I put NVLINK to test and it seams that octane crashes when I hit the VRAM capacity of one card - is VRAM pooling one of the features?
I simply created high-poly geo ... do you have any better idea to test if it is working, pls?
thank you
best
Zbynek
ps: I read this https ...
- Sat Jul 07, 2018 10:34 am
- Forum: Houdini
- Topic: Attributes
- Replies: 6
- Views: 3122
Re: Attributes
I'm waiting for this feature too. It will help me a lot. Thanks
- Tue Apr 04, 2017 3:07 pm
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
- Replies: 31
- Views: 18644
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Hi Juanjo,
got it! Sorry, I tried to save it from IPR - render to disk option is working like charm
again, thank you for this feature
zbynek
got it! Sorry, I tried to save it from IPR - render to disk option is working like charm

again, thank you for this feature
zbynek
- Tue Apr 04, 2017 10:42 am
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
- Replies: 31
- Views: 18644
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
so it is not working for me then ...
in settings - IPR as MPlay
in ROP
☑ save image files after aborting the rendering
☑ output image files
$HIP/Desktop/test/test_$OCTANE_PASS.png
PNG 8
it should work, am I right?
thanks
zbynek
in settings - IPR as MPlay
in ROP
☑ save image files after aborting the rendering
☑ output image files
$HIP/Desktop/test/test_$OCTANE_PASS.png
PNG 8
it should work, am I right?
thanks
zbynek
- Tue Apr 04, 2017 10:19 am
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
- Replies: 31
- Views: 18644
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Hi Juanjo,
thank you very much, it is working great!
16.0.557 + OctaneVR
only one thing I can't do - save render passes when aborting render - or how I am supposed to abort it exactly? Sorry, it is something trivial but I can't figure it out
https://www.dropbox.com/s/oj8a5zkjbukw7as ...
thank you very much, it is working great!
16.0.557 + OctaneVR
only one thing I can't do - save render passes when aborting render - or how I am supposed to abort it exactly? Sorry, it is something trivial but I can't figure it out
https://www.dropbox.com/s/oj8a5zkjbukw7as ...
- Tue Mar 28, 2017 8:02 am
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.0
- Replies: 14
- Views: 10256
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.0
Juanjo, thank you
can't wait;)
zbynek
can't wait;)
zbynek
- Mon Mar 27, 2017 8:54 pm
- Forum: User Requests
- Topic: Octane AOV's in Mplay.
- Replies: 10
- Views: 8012
Re: Octane AOV's in Mplay.
thank you, I will try ROP node - I will see if I can do this 
Best
zbynek

Best
zbynek
- Mon Mar 27, 2017 8:48 pm
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.0
- Replies: 14
- Views: 10256
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.0
Hi Juanjo,
Houdini 16.0.557 + Octane_3.06.0.0_TEST2_Houdini_Win64_vr is crashing when trying to create RenderTarget in shop or by icon in shelf
15944: Fatal error: Segmentation fault (the number is different every time)
Could you advise me what version should I use, please?
thank you
zbynek
Houdini 16.0.557 + Octane_3.06.0.0_TEST2_Houdini_Win64_vr is crashing when trying to create RenderTarget in shop or by icon in shelf
15944: Fatal error: Segmentation fault (the number is different every time)
Could you advise me what version should I use, please?
thank you
zbynek
- Fri Mar 24, 2017 11:44 am
- Forum: User Requests
- Topic: Octane AOV's in Mplay.
- Replies: 10
- Views: 8012
Re: Octane AOV's in Mplay.
Hi, thank you for fast response
yes, it is working well but I don't know how to save passes on the fly . How is that possible?
so you need to know the exact value of max. samples, test it before final render - it is slow when you are doing just concepts
also you would like to do tests 1:1
you know ...
yes, it is working well but I don't know how to save passes on the fly . How is that possible?
so you need to know the exact value of max. samples, test it before final render - it is slow when you are doing just concepts
also you would like to do tests 1:1
you know ...