Search found 3 matches
- Fri Jul 27, 2018 8:17 pm
- Forum: OctaneRender Cloud
- Topic: Depth Channel, AO yellow
- Replies: 4
- Views: 7448
Re: Depth Channel, AO yellow
Figured it out. Rendering out of c4d generates RBG channels for info passes. Rendering from standalone and ORC generates a luminance and alpha channel but EXtractoR puts them in the wrong spots so you have to reorder them so that the RGB channels get luminance and Alpha gets Alpha.
- Fri Jul 27, 2018 5:41 pm
- Forum: OctaneRender Cloud
- Topic: Depth Channel, AO yellow
- Replies: 4
- Views: 7448
- Thu Jul 26, 2018 4:36 pm
- Forum: OctaneRender Cloud
- Topic: Depth Channel, AO yellow
- Replies: 4
- Views: 7448
Depth Channel, AO yellow
I started going down the rabbit hole with this. Does anyone have a solution.
I usually export exr multilayer files from c4d with a few passes. Then in After Effects, I use EXtractoR to pull render passes. My hope has been to continue doing that with ORC.
All the passes look fine in standalone when ...
I usually export exr multilayer files from c4d with a few passes. Then in After Effects, I use EXtractoR to pull render passes. My hope has been to continue doing that with ORC.
All the passes look fine in standalone when ...