Hey, hope you're well,
"Crytomatte" instead of "Cryptomatte"
Cheers
Search found 4 matches
- Fri Sep 20, 2024 11:17 am
- Forum: Bug Reports
- Topic: typo in render target parameters
- Replies: 1
- Views: 1078
- Tue May 07, 2024 6:33 pm
- Forum: Bug Reports
- Topic: Custom AOV Channel breaking with "Packed Geo Instances"
- Replies: 1
- Views: 1297
Custom AOV Channel breaking with "Packed Geo Instances"
Hi,
I hope this finds you well,
after switching the tick on "Packed Geo Instancing" the Custom AOV channel turns to white instead of the channel assigned (In this example "Green"). Is this a bug or a limitation ?
Is there any workaround ?
I hope this finds you well,
after switching the tick on "Packed Geo Instancing" the Custom AOV channel turns to white instead of the channel assigned (In this example "Green"). Is this a bug or a limitation ?
Is there any workaround ?
- Wed Apr 27, 2022 2:56 pm
- Forum: Bug Reports
- Topic: OBJ > Octane > Attributes | forwarding attributes with *
- Replies: 2
- Views: 933
Re: OBJ > Octane > Attributes | forwarding attributes with *
Thank you for the quick reply !
That is what I thought, I'll just pre-fill the attributes explicitly
Have a good day,
Phil
That is what I thought, I'll just pre-fill the attributes explicitly
Have a good day,
Phil
- Tue Apr 26, 2022 2:06 pm
- Forum: Bug Reports
- Topic: OBJ > Octane > Attributes | forwarding attributes with *
- Replies: 2
- Views: 933
OBJ > Octane > Attributes | forwarding attributes with *
Hi everyone,
I hope you're well,
Maybe this is an expected behaviour but I noticed that when using the "*" to forward attributes to the VOP material context it doesn't work. Instead they need to be specified individually like "Cd" or "uv". This can slow down the workflow and I'd prefer to be able ...
I hope you're well,
Maybe this is an expected behaviour but I noticed that when using the "*" to forward attributes to the VOP material context it doesn't work. Instead they need to be specified individually like "Cd" or "uv". This can slow down the workflow and I'd prefer to be able ...