Search found 11 matches

by thekid87
Wed Dec 12, 2018 5:06 pm
Forum: Bug Reports
Topic: 4.01.1 Motion Blur Crash/Lock Up
Replies: 1
Views: 1909

4.01.1 Motion Blur Crash/Lock Up

Motion blur crashes or locks up my scene when I try it on any xparticles scene. Even on a simple emitter with transform MB.



Created a torus and animated Animated P and R.
xParticles emitter - Emit from Poly Area - Tangential rotation.
Add Octane tag with MB on transform. Geometry is a simple ...
by thekid87
Mon Aug 22, 2016 3:19 am
Forum: Bug Reports
Topic: Turbulence FD emitter not rendering in correct position
Replies: 11
Views: 6996

Re: Turbulence FD emitter not rendering in correct position

Sorry for the delay here is the a similar scene. Not being able to rotate the container is a problem. I want the smallest container possible. If your model isn't zero'd out on rotation you have to tinker with the wind settings to get a flow to react properly, instead of just rotating the container ...
by thekid87
Mon Aug 22, 2016 2:44 am
Forum: Bug Reports
Topic: Live viewer collect frozen
Replies: 1
Views: 1482

Live viewer collect frozen

I have a scene with RealFlow C4D and xparticles. The scene will not render in live viewer always freezes on collect. If I start rendering a scene from a frame other than 0 it gets stuck analyzing.

2x 780ti
1 x GTX 760
Win 10 32 GB DDR4
3.03.03 R1
SA version 3
by thekid87
Wed Jul 20, 2016 2:48 am
Forum: Bug Reports
Topic: Turbulence FD emitter not rendering in correct position
Replies: 11
Views: 6996

Re: Turbulence FD emitter not rendering in correct position

The volume is not rotating. I saw another forum post so I abandoned that. The volume is static, the missile is flying through it. Straight line in X.

I did another test with a cube. It seems to be a scale issue. When the cube is large 25x25x25 and above the simulation renders correctly in the right ...
by thekid87
Wed Jul 20, 2016 2:36 am
Forum: Bug Reports
Topic: Turbulence FD emitter not rendering in correct position
Replies: 11
Views: 6996

Turbulence FD emitter not rendering in correct position

I have jet flying through a TFD container moving on xy & z with a slight banking rotation. The emitter is a disk in it's thrust area. When I run the simulation the sim particles appear where you'd expect, right where the emitter is positioned. When I render the simulation using an octane tag the ...
by thekid87
Fri Mar 04, 2016 5:18 pm
Forum: Maxon Cinema 4D
Topic: Flashing in low sample pre vis in C4D
Replies: 8
Views: 2221

Re: Flashing in low sample pre vis in C4D

I know but I think most would agree, you've done an amazing job. Thanks again.
by thekid87
Fri Mar 04, 2016 5:14 pm
Forum: Maxon Cinema 4D
Topic: Flashing in low sample pre vis in C4D
Replies: 8
Views: 2221

Re: Flashing in low sample pre vis in C4D

Thanks. I just noticed on the Old version the coherent ratio. I'll try that. Thanks for the quick responses! You're the best. Keep up the great work!
by thekid87
Fri Mar 04, 2016 5:13 pm
Forum: Maxon Cinema 4D
Topic: Flashing in low sample pre vis in C4D
Replies: 8
Views: 2221

Re: Flashing in low sample pre vis in C4D

settings3.PNG
Sample3.mp4
(5.84 MiB) Downloaded 2010 times
Older render on 2.24.? Base settings, still grainy but no flashing. Png sequence is handled perfectly beside the bad loop job. I know I can up the depth but it wasn't necessary before and it kills the render times.
by thekid87
Fri Mar 04, 2016 4:59 pm
Forum: Maxon Cinema 4D
Topic: Flashing in low sample pre vis in C4D
Replies: 8
Views: 2221

Re: Flashing in low sample pre vis in C4D

settings.PNG
sample.mp4
(4.75 MiB) Downloaded 2008 times
Higher Sample count. Not as much flashing but still there.
by thekid87
Fri Mar 04, 2016 4:55 pm
Forum: Maxon Cinema 4D
Topic: Flashing in low sample pre vis in C4D
Replies: 8
Views: 2221

Re: Flashing in low sample pre vis in C4D

settings1.PNG
Sample2.mp4
Really Low res 150 Sam.
(5.66 MiB) Downloaded 2011 times
Here is a really low sample count. Again, I expect the grain, it's the flashing and png issues that have me stumped. The flow from the machine on the right is a looping png sequence. Same one in Diff channel and Opacity

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