That's cool ! Like pretty good did you use particles with some alpha textures? ?
I also did some try with Ricoh Theta S
It's work awesome for me a bit slow to take a lot exposure but pretty good results now most of my renders I use the ricoh now.
Hi Jolberto,
I did not use alpha textures ...
Search found 3 matches
- Sun Jan 10, 2016 7:55 pm
- Forum: Works In Progress
- Topic: Volumetric Smoke trail for an X-Wing in Octane 2.0 for Maya
- Replies: 3
- Views: 3638
- Sun Jan 10, 2016 3:28 pm
- Forum: Works In Progress
- Topic: Volumetric Smoke trail for an X-Wing in Octane 2.0 for Maya
- Replies: 3
- Views: 3638
Volumetric Smoke trail for an X-Wing in Octane 2.0 for Maya
Here a little attempt to work around the missing particle rendering abilities of Octane2xx. Can't wait for 3.0! Also tested the new Ricoh Theta S for HDRI capturing. Worflow description is in the video.
[youtube]https://youtu.be/Gy-n3YedAPs[/youtube]
[youtube]https://youtu.be/Gy-n3YedAPs[/youtube]
- Thu Apr 10, 2014 11:52 am
- Forum: Autodesk Maya
- Topic: I keep getting DB Live error.
- Replies: 13
- Views: 5884
Re: I keep getting DB Live error.
Same here, worked fine in v1.20, now in v1.33 no live materials anymore
(Maya 2013, 64 Bit)
(Maya 2013, 64 Bit)