first render
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Really good for a first test
. What was your render time.

- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
it's heavy photoshopped...MaTtY631990 wrote:Really good for a first test. What was your render time.
it is still rendering.....now is 8761/64000 - 1.37M/sec 14:07:45/106:04:57 at 3504x2336 - one single Gainward GTX580 3Gb
What I'm understanding now is that I need a box with 8 Tesla M2090 or 8 GTX580 3Gb to do 3d 300Dpi A4 printable clean renderings. It's the only way to use Octane for productions.
That's why to complete one 300Dpi A4 image are necessary 28 hours with one single GTX580 (16000 samples minimum), divided by 8 = 3,5 hours.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
106 hour expected render time. That seems remarkably slow for such a scene especially on that GPU. Is this the entire scene or os there more that we cannot see?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
there are 3 more rooms behind that door and one reception with windows, curtains, furniture, plants, lights, etc.steveps3 wrote:106 hour expected render time. That seems remarkably slow for such a scene especially on that GPU. Is this the entire scene or os there more that we cannot see?
Probably the render is slow because i assigned a light portal to the glass window objects. They are thin (1cm) boxes, not planes. The geometry comes from a previous scene that I've created with vray, then I translated all the materials.
Back the camera there is one light stand with a globo mesh light source (Flos). All the light comes from lightportals but is blocked (filtered) by curtains (specular material with a lot of roughness.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
WOw I think its a photo 
Gabriele , can you show us the original render?
so we can know the difference between two picture

Gabriele , can you show us the original render?
so we can know the difference between two picture

http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
- telemmaite
- Posts: 77
- Joined: Tue Jun 01, 2010 7:50 am
- Location: Sofia,Bulgaria
Nice render. I think the bump of the floor tiles is inverted. 1.37 ms/pix is extremely low for such a scene maybe because of the curtains or some sort of material issue.
i5 2500K 4.7Ghz | Ram 4GB 1600mhz Kingston | Palit GTX 470 | Win7 64x | Octane with Blender 2.59