OctaneRender 2025.1 for Houdini production (2025.1.0.0)

Sub forum for plugin releases

Moderator: juanjgon

bruce.chai
OctaneRender Team
Posts: 63
Joined: Thu Oct 19, 2023 8:26 pm

This is a production release of the OctaneRender™ 2025.1.0.0 for Houdini™ plugin compiled with the Octane 2025.1 core. This 2025.1.0.0 release is available for the latest Houdini production builds on Windows x64, Linux, and macOS arm64.

Houdini production builds supported by this release: 19.5.805, 20.0.896, 20.5.487, 20.5.522, 20.5.550.

If you are not sure if your Houdini version is compatible with the plugin - just run it and you will see an error message in case of incompatibility.

Linux Note
On Linux only default Houdini builds are supported.
This means that for Houdini 20.0 and 20.5, gcc11.2 builds are supported, and for Houdini 19.5, gcc9.3 build is supported.

New features
To learn more about the new features and improvements of OctaneRender 2025.1, please check out the 2025.1 release post

Known bugs
On Linux, MPlay IPR may not be working. If you are having problems with it, please switch to QT5 IPR and disable "Render to MPlay" in ROP nodes.
Octane is still working on supporting OCIO V2.3 (the version that Houdini 20.5 uses). The workaround for now is to use the Houdini 20.0's OCIO files when you use Houdini 20.5. e.g. You can use 20.0.751's OCIO file by adding the below line in your houdini.env file for Houdini20.5.

Code: Select all

OCIO = "C:\Program Files\Side Effects Software\Houdini 20.0.751\packages\ocio\houdini-config-v1.0.0_aces-v1.3_ocio-v2.1.ocio"
Downloads

Release 2025.1.0.0 Studio+ license
Windows Houdini 19.5.805 - https://render.otoy.com/customerdownloa ... _Win64.zip
Windows Houdini 20.0.896 - https://render.otoy.com/customerdownloa ... _Win64.zip
Windows Houdini 20.5.487 - https://render.otoy.com/customerdownloa ... _Win64.zip
Windows Houdini 20.5.522 - https://render.otoy.com/customerdownloa ... _Win64.zip
Windows Houdini 20.5.550 - https://render.otoy.com/customerdownloa ... _Win64.zip

Linux Houdini 19.5.805 - https://render.otoy.com/customerdownloa ... _Linux.zip
Linux Houdini 20.0.896 (gcc11.2) - https://render.otoy.com/customerdownloa ... _Linux.zip
Linux Houdini 20.5.487 (gcc11.2) - https://render.otoy.com/customerdownloa ... _Linux.zip
Linux Houdini 20.5.522 (gcc11.2) - https://render.otoy.com/customerdownloa ... _Linux.zip
Linux Houdini 20.5.550 (gcc11.2) - https://render.otoy.com/customerdownloa ... _Linux.zip

Release 2025.1.0.0 macOS Prime license
MacOS Houdini 19.5.805 - https://render.otoy.com/downloads/d0/a3 ... _macos.zip
MacOS Houdini 20.0.896 - https://render.otoy.com/downloads/38/68 ... _macos.zip
MacOS Houdini 20.5.487 - https://render.otoy.com/downloads/8a/f1 ... _macos.zip
MacOS Houdini 20.5.522 - https://render.otoy.com/downloads/0f/e3 ... _macos.zip
MacOS Houdini 20.5.550 - https://render.otoy.com/downloads/52/ee ... _macos.zip

Release 2025.1.0.0 Demo version
Windows Houdini 19.5.805 - https://render.otoy.com/plugindownloads ... _Win64.zip
Windows Houdini 20.0.896 - https://render.otoy.com/plugindownloads ... _Win64.zip
Windows Houdini 20.5.550 - https://render.otoy.com/plugindownloads ... _Win64.zip

Linux Houdini 19.5.805 - https://render.otoy.com/plugindownloads ... _Linux.zip
Linux Houdini 20.0.896 (gcc11.2) - https://render.otoy.com/plugindownloads ... _Linux.zip
Linux Houdini 20.5.550 (gcc11.2) - https://render.otoy.com/plugindownloads ... _Linux.zip

Release Notes
=============================================
RELEASE 2025.1.0.0
=============================================
PLUGIN FEATURES AND FIXES:
  • Includes all fixes in 2024.1.2.3
  • Only one wrap up frame will be in the export orbx file.
  • Linux build doesn't need to use LD_PRELOAD workaround anymore.
  • RT HDA updates
    Medium on other Env and Texture for Daylight
    Added volumes on all the environments
    Fixed mapping and removed unnecessary mapping options on custom apertures
    Fixed mapping and removed unnecessary mapping options for distortion texture
Note
From 2025.1.Beta_1.0, Octane plugin for Houdini uses Houdini package file. Each build ships a script (createPackageFileForOctane.bat for Windows, createPackageFileForOctane.sh for Linux and Mac) to help create the Octane.json file as below under C:\Users\<username>\Documents\houdiniXX.Y\packages on windows, ~/Library/Preferences/houdini/XX.Y/packages on Mac, or ~/houdiniXX.Y/packages on Linux.

Code: Select all

{
    "enable": true,
    "env": [
        {
            "OCTANE_AUTOSPAREPARAMS": {
                "value": 1
            }
        },
        {
            "OCTVERSION": "<path_to_plugin_directory>"
        },
        {
            "HOUDINI_PATH": {
                "value": "$OCTVERSION"
            },
            "HOUDINI_MENU_PATH": {
                "value": "$OCTVERSION/config/Menus"
            },
            "HOUDINI_SCRIPT_PATH": {
                "value": "$OCTVERSION/scripts"
            },
            "PATH": {
                "value": "$OCTVERSION/bin"
            },
            "PXR_PLUGINPATH_NAME": {
                "value": "$OCTVERSION/dso/usd_plugins"
            }
        }
    ]
}
Decal object feature
The new Decal object could be created by the new Decal button in Octane shelf or by the new Octane menu in Houdini Network View.
Decal objects will have default texture settings demonstrating how the textures can be set.
If there is an existing object or some primitives of an existing object are set, creating a new Decal object will prompt if the related materials of the existing object should be altered with decal textures so the decal object could affect the existing object's surface.
There are more options in the new Octane menu in Houdini Network View to help you create Octane nodes, insert/delete decal texture into/from an Octane material.


Important Note
2024.1.0.2 fixed the problem that the layered material nodes cannot be loaded properly, however this fix affects all layered material nodes and OSL material nodes in existing saved .hip files. When loading a .hip file for the first time using this build, it's necessary to adjust the connections of these nodes. Once the file is saved with the updated connections, the issue will be resolved.


Common Issues and Solutions
- If the plugin doesn't work at all, set HOUDINI_DSO_ERROR = 2 in houdini.env and check for messages in the terminal.
- If you're missing libglut.so.3, install the freeglut package.
- If you are having any issues with the Deadline - please submit a support ticket to the AWS.

Happy rendering,
Your OTOY Team
vurt
Licensed Customer
Posts: 61
Joined: Thu Dec 02, 2021 10:27 am

Thanks a lot for the fast stable build for Houdini.

One question, with the new realistic lens, is there an option to use it and close the F-stop? Or it's meant to work only with the fully open aperture?
lavrenovlad
Licensed Customer
Posts: 123
Joined: Fri Mar 29, 2019 7:11 pm

Hey Bruce,
Thanks for the release!

Do you think it would be possible to improve IPR launch in Houdini? Basically, I have just a simple grid with a few 8k megascan textures, when I launch IPR it takes a few seconds to start, alright, maybe Octane compresses the image files the first time I launch IPR. I stop it fully, then launch again, and it's the same slow launch just for 3x 8K textures with pretty much no geometry in the scene. I tested a similar scene in Blender, and the first launch takes a few seconds there too, but after that every other IPR launch is very quick. If you want I can send you a video demo of the comparison.

Let me know!
dom_otoy
OctaneRender Team
Posts: 59
Joined: Mon Mar 17, 2025 9:33 pm

vurt wrote: Wed Apr 02, 2025 10:53 am Thanks a lot for the fast stable build for Houdini.

One question, with the new realistic lens, is there an option to use it and close the F-stop? Or it's meant to work only with the fully open aperture?
Hey vurt!
Good catch, this is something we missed on our end!
We'll fix that! Thank you and sorry for the inconvenience!
dom_otoy
OctaneRender Team
Posts: 59
Joined: Mon Mar 17, 2025 9:33 pm

lavrenovlad wrote: Wed Apr 02, 2025 11:21 am Hey Bruce,
Thanks for the release!

Do you think it would be possible to improve IPR launch in Houdini? Basically, I have just a simple grid with a few 8k megascan textures, when I launch IPR it takes a few seconds to start, alright, maybe Octane compresses the image files the first time I launch IPR. I stop it fully, then launch again, and it's the same slow launch just for 3x 8K textures with pretty much no geometry in the scene. I tested a similar scene in Blender, and the first launch takes a few seconds there too, but after that every other IPR launch is very quick. If you want I can send you a video demo of the comparison.

Let me know!
Hey lavrenovlad!
Thanks for the suggestion! We will have a look at this and talk to the Blender team on how they handle it!
I don't think this would be a quick fix, and might take rewriting some of the main code, so don't expect anything soon, but if we can improve this we will!
EyasArraf
Licensed Customer
Posts: 37
Joined: Fri Sep 13, 2019 8:57 pm

Thanks for the release. Looking good.
Just two notes:
1) The Decal object has Transform parameters, but the Transform Handle is missing in the viewport
2) It would be better if the "Snapshot to Mplay" button actually snaps the selected active AOV instead of always snapping the Beauty pass
dom_otoy
OctaneRender Team
Posts: 59
Joined: Mon Mar 17, 2025 9:33 pm

EyasArraf wrote: Thu Apr 03, 2025 8:51 am Thanks for the release. Looking good.
Just two notes:
1) The Decal object has Transform parameters, but the Transform Handle is missing in the viewport
2) It would be better if the "Snapshot to Mplay" button actually snaps the selected active AOV instead of always snapping the Beauty pass
1. Yes, this issue is already fixed for the next build. That being said our developer is out on vacation for a few weeks so the next release probably won't be out in April.
In the meantime here is the updated hda. If you drop it in the otl folder of your octane release that should fix the issue.
2. We'll look into that! Thanks for the suggestion!
EyasArraf
Licensed Customer
Posts: 37
Joined: Fri Sep 13, 2019 8:57 pm

dom_otoy wrote: Thu Apr 03, 2025 5:44 pm
EyasArraf wrote: Thu Apr 03, 2025 8:51 am Thanks for the release. Looking good.
Just two notes:
1) The Decal object has Transform parameters, but the Transform Handle is missing in the viewport
2) It would be better if the "Snapshot to Mplay" button actually snaps the selected active AOV instead of always snapping the Beauty pass
1. Yes, this issue is already fixed for the next build. That being said our developer is out on vacation for a few weeks so the next release probably won't be out in April.
In the meantime here is the updated hda. If you drop it in the otl folder of your octane release that should fix the issue.
2. We'll look into that! Thanks for the suggestion!
Great. Thanks
vurt
Licensed Customer
Posts: 61
Joined: Thu Dec 02, 2021 10:27 am

Great additions to the Qt window!
May we ask to add a feature to the new IPR window, to set the resolution to Fit mode? Currently only Full res and Fill options are available, and Fill mode changes the aspect ratio. Would be very helpful
dom_otoy
OctaneRender Team
Posts: 59
Joined: Mon Mar 17, 2025 9:33 pm

Hey vurt!
We already planning on implementing that feature.
The way it will probably work is that it will show a "safe frame" to indicate what's within and out of the frame (this is how it works in c4d I believe).
Can't promise a timeline, but it's coming!
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