OctaneRender for HoudiniSolaris 2024.1.2.0 [Obsolete]

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BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for HoudiniSolaris 2024.1.2.1 release.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5, Houdini 20.0 &Houdini 20.5 Solaris.
OctaneSolaris builds supported by this release: 19.5.805, 20.0.751, 20.5.370, 20.5.410, 20.5.445.

What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline



-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines

Code: Select all

{
    "enable": true,
    "env": [
        {
            "OCTANE_AUTOSPAREPARAMS": {
                "value": 1
            }
        },
        {
            "OCTVERSION": "PATH_TO_OCTANE_SOLARIS_Win64 FOLDER"
        },
        {
            "HOUDINI_PATH": {
                "value": "$OCTVERSION"
            },
            "PATH": {
                "value": "$OCTVERSION\\bin"
            },
            "PXR_PLUGINPATH_NAME": {
                "value": "$OCTVERSION\\dso\\usd_plugins"
            }
        }
    ]
}
- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

- Please run **MakePackage_Solaris.bat** for automatic Package installer for Windows OS.

New features
To learn more about the new features and improvements of OctaneRender 2024.1.2 and the Render Node app, please check out the 2024.1.2 release post


- Change log since last release



Note: Click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html


Important notes:

[*] The minimum NVIDIA driver version required is 522.
[*] The GPU version of Open Image Denoise is supported on CUDA compute model 7 (Volta) and later. The CPU version is used on machines with older models, and on macOS.
[*] The minimum version of macOS required is 14.5.[/b]

Linux Note
On Linux only default Houdini builds are supported.
This means that for Houdini 20.0 and 20.5, gcc11.2 builds are supported, and for Houdini 19.5, gcc9.3 build is supported.

Important Note for this release's Mac build
Octane Render 2024.1.2 pops up a window asking user to agree or not agree to collection of anonymous usage information and statics. This window conflicts with Houdini's splash window when Houdini starts, you will not be able to click Yes/No button in the Octane Window. Octane core team is working on fix this. But before this is properly fixed, there is a workaround for this. You can press Y/N when the Octane window is popped out behind the Houdini Splash window, and this only needs to be done only once. The attached video shows the workaround for this issue.


=================================
Subscription Studio+ Downloads
=================================

OctaneSolaris [Windows]

OctaneSolaris [macOS]

Linux build will be updated ASAP!




Happy GPU Rendering !!




Your team
OTOY
Kind Regards

bk3d
michaelskripin
Licensed Customer
Posts: 23
Joined: Mon Jul 20, 2020 4:58 pm

Hi there,

I’ve decided to give Octane for Solaris another chance to see if it’s ready for production.
Does the current build support compositing nodes? If so, how do I connect them?
MacOS 15.4.1, M1 Max, Houdini 20.5, Octane 2025.1
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

michaelskripin wrote:Hi there,

I’ve decided to give Octane for Solaris another chance to see if it’s ready for production.
Does the current build support compositing nodes? If so, how do I connect them?

Hi Michael,

Thanks for the post.
The slapcomp(Copernicus) can already import the IPR images using SlapComp Import node, however, the cryptomatte AOV is a bit tricky.
We are still investigating this!! The workaround is to export it out from Octane Output and then import it as a baked image inside the COPnet.

The Octane Compositing (Output AOV group) feature is in the to-do list.

If this does not work then email us at [email protected].

Cheers
Kind Regards

bk3d
adrianr
Licensed Customer
Posts: 50
Joined: Sat Jan 25, 2020 3:31 pm

Image

This is popping up on every program start regardless of which option you select. Wouldn't be a problem but it stops the rest of the program loading whilst it waits for an answer.
adrianr
Licensed Customer
Posts: 50
Joined: Sat Jan 25, 2020 3:31 pm

This build seems to have a big problem with meshes with changing point counts, IE fluid meshes. Geometry disappearing, very strange borked geometry, just a general mess. I'll put together a repro file if I have time, but do you test against that scenario internally before release?
adrianr
Licensed Customer
Posts: 50
Joined: Sat Jan 25, 2020 3:31 pm

Nested point instances also appear to be broken. I've submitted a support file. If anyone else could confirm this works for them I'd appreciate it.
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galleon27
Licensed Customer
Posts: 286
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

adrianr wrote:Nested point instances also appear to be broken. I've submitted a support file. If anyone else could confirm this works for them I'd appreciate it.
They confirmed it a while ago when i reported it...
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
adrianr
Licensed Customer
Posts: 50
Joined: Sat Jan 25, 2020 3:31 pm

Wonderful.
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galleon27
Licensed Customer
Posts: 286
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

adrianr wrote:Wonderful.
Is it though? I reported it in November and it's still not fixed...Just when Solaris was starting to get useful, they break it.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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Terryvfx
Licensed Customer
Posts: 375
Joined: Tue Dec 30, 2014 12:43 am

Nice release! still waiting for the Linux version..
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