Houdini production builds supported by this release: 19.5.805, 20.0.724, 20.0.751, 20.5.278, 20.5.332.
If you are not sure if your Houdini version is compatible with the plugin - just run it and you will see an error message in case of incompatibility.
Linux Note
On Linux only default Houdini builds are supported.
This means that for Houdini 20.0 and 20.5, gcc11.2 builds are supported, and for Houdini 19.5, gcc9.3 build is supported.
New features
To learn more about the new features and improvements of OctaneRender 2023.1.3, please check out the 2023.1.3 release post
Known bugs
On Linux, MPlay IPR may not be working. If you are having problems with it, please switch to QT5 IPR and disable "Render to MPlay" in ROP nodes.
Octane is still working on supporting OCIO V2.3 (the version that Houdini 20.5 uses). The workaround for now is to use the Houdini 20.0's OCIO files when you use Houdini 20.5. e.g. You can use 20.0.751's OCIO file by adding the below line in your houdini.env file for Houdini20.5.
Code: Select all
OCIO = "C:\Program Files\Side Effects Software\Houdini 20.0.751\packages\ocio\houdini-config-v1.0.0_aces-v1.3_ocio-v2.1.ocio"
Downloads
Release 2023.1.3.5 Studio+ license
Windows Houdini 19.5.805 - https://render.otoy.com/customerdownloa ... _Win64.zip
Windows Houdini 20.0.724 - https://render.otoy.com/customerdownloa ... _Win64.zip
Windows Houdini 20.0.751 - https://render.otoy.com/customerdownloa ... _Win64.zip
Windows Houdini 20.5.278 - https://render.otoy.com/customerdownloa ... _Win64.zip
Windows Houdini 20.5.332 - https://render.otoy.com/customerdownloa ... _Win64.zip
Linux Houdini 19.5.805 - https://render.otoy.com/customerdownloa ... _Linux.zip
Linux Houdini 20.0.724 (gcc11.2) - https://render.otoy.com/customerdownloa ... _Linux.zip
Linux Houdini 20.0.751 (gcc11.2) - https://render.otoy.com/customerdownloa ... _Linux.zip
Linux Houdini 20.5.278 (gcc11.2) - https://render.otoy.com/customerdownloa ... _Linux.zip
Linux Houdini 20.5.332 (gcc11.2) - https://render.otoy.com/customerdownloa ... _Linux.zip
Release 2023.1.3.5 macOS Prime license
MacOS Houdini 19.5.805 - https://render.otoy.com/downloads/18/ff ... _macos.zip
MacOS Houdini 20.0.724 - https://render.otoy.com/downloads/6c/14 ... _macos.zip
MacOS Houdini 20.0.751 - https://render.otoy.com/downloads/07/3e ... _macos.zip
MacOS Houdini 20.5.278 - https://render.otoy.com/downloads/04/c4 ... _macos.zip
MacOS Houdini 20.5.332 - https://render.otoy.com/downloads/b9/9b ... _macos.zip
Release 2023.1.3.5 Demo version
Windows Houdini 19.5.805 - https://render.otoy.com/plugindownloads ... _Win64.zip
Windows Houdini 20.0.751 - https://render.otoy.com/plugindownloads ... _Win64.zip
Windows Houdini 20.5.332 - https://render.otoy.com/plugindownloads ... _Win64.zip
Common Issues and Solutions
- If the plugin doesn't work at all, set
HOUDINI_DSO_ERROR = 2
in houdini.env and check for messages in the terminal.- If you're missing
libglut.so.3
, install the freeglut package.- If you are having any issues with the Deadline - please submit a support ticket to the AWS.
Release Notes
=============================================
RELEASE 2023.1.3.5
=============================================
PLUGIN FEATURES AND FIXES:
- Fixed layer incorrect selection in IPR in some cases
- Fixed the bug that material node name Cryptomatte doesn't work
- Added missing Cryptomatte settings in RT
- Update IPR after obj/sop node is deleted (This is the first step to improve IPR updating)
- Fixed camera's target point. This may affect some existing scenes if its camera's Focus Distance is zero to workaround the previous target point bug.
- Added any perspective function in QT5 IPR
Two options to update IPR's perspective
1. Use Houdini camera. In the view port, "Perspective viewport" set to the camera IPR uses, and enable "Lock camera/light to view", then update the view by navigating in Houdini view port.
2. Enable Any perspective in Houdini plugin's IPR (the last button in IPR's tool bar)
pan: middle-mouse button
zoom: right-mouse button
rotate: left-mouse button
zoom and rotate happens around the current camera target point. The target point is determined by Houdini camera's Sampling -> Focus Distance parameter, and can be changed by "Pick Focus" button. - "Pick Focus" in any perspective mode
"Pick Focus" button works differently in any perspective mode. In normal mode, it only changes Focus Distance and target point of the Houdini camera, but will not change its position. In any perspective mode, "Pick Focus" button also moves the camera to make the picked point in the center of the IPR, this helps rotate operation in any perspective mode.
One thing worth noting is that "Pick Focus" only works if the point being picking has an object. And if there is a transparent/invisible object, "Pick Focus" picks the point on the transparent/invisible object. Objects with Houdini "Display" flag unticked are not rendered (i.e. they are not in the scene being rendered), so transparent/invisible objects does not include them.
Click to view the GIF file for a small demo.
Your OTOY Team