Octane Noise vs Noise(OSL) vs Noise4D?
Moderators: ChrisHekman, aoktar
As I remember OSL is CPU baked version but it works faster to me.
Architectural Visualizations http://www.archviz-4d.studio
I've added Noise(OSL) or Noise(Baked) for emulating the C4D Noise textures by OSL scripts or baking to texture. Two modes! Later Otoy added our implementation to Core. 4D Noise is that. You can use which is working better for you. Results may differ in some cases. So I'm keeping old Noise node for this and compatibility purpose.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
here are all animated : https://www.youtube.com/watch?v=5WIGRtCkHH0
also : viewtopic.php?f=21&t=81118 , https://www.behance.net/gallery/2359688 ... se-Palette
also : viewtopic.php?f=21&t=81118 , https://www.behance.net/gallery/2359688 ... se-Palette
Architectural Visualizations http://www.archviz-4d.studio
Thank you for sending that across.SSmolak wrote:here are all animated : https://www.youtube.com/watch?v=5WIGRtCkHH0
also : viewtopic.php?f=21&t=81118 , https://www.behance.net/gallery/2359688 ... se-Palette
I am wondering how the time part works, does a higher number make the noise animate faster or does it slow it down. How is it measured, is it using frames or miliseconds?