Hi!
Would anyone be able to tell me how to properly set the absorption node, scattering or randomwalk to recreate the transparency effect of the orange pulp as if it were in counter light?
Thank you so much!
Subsurface Scattering
Hi Veronica,
it depends from geometry and the textures you have, but in general, you should need to use a Specular or Universal material.
Can you share some screenshots, also of the node structure of your material?
ciao,
Beppe
it depends from geometry and the textures you have, but in general, you should need to use a Specular or Universal material.
Can you share some screenshots, also of the node structure of your material?
ciao,
Beppe