Subsurface Scattering

A public forum for discussing and asking questions about OctaneVR.
Post Reply
veronica_lascaro
Posts: 1
Joined: Fri Mar 25, 2022 4:39 pm

Hi!
Would anyone be able to tell me how to properly set the absorption node, scattering or randomwalk to recreate the transparency effect of the orange pulp as if it were in counter light?
Thank you so much!
User avatar
bepeg4d
Octane Guru
Posts: 10340
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi Veronica,
it depends from geometry and the textures you have, but in general, you should need to use a Specular or Universal material.
Can you share some screenshots, also of the node structure of your material?

ciao,
Beppe
Post Reply

Return to “OctaneVR Questions & Discussion”