Hi all.
It is clear what to do when I have just one normal map: connecting it via texture RGB to the normal input in material. And it’s strength is controlled via power. By default it’s tangent btw, right?
I have a model with two normal maps: tangent and world. How do I use “tool normal”, which lets me choose normal type, in a right way? Should it be connected to the power input of the normal texture?
And how to combine these two maps then? Add? Also I have a second tangent normal, if I want to have both, I will also add them, and add a multiplier to the power?
I want to have a control how much each of these 3 maps has power, not through mix.
Thanks.