I am trying to get Camera Projection working in Octane. I have created a Cube and a camera for projection. I painted over the rendered image from the camera projection: I've been following this tutorial.
To get the texture projecting properly in the tutorial, the steps are:
- Create an Image Texture Node
- Create a UV Transform Node
- Create a Texture Projection Node
- In the UV Transform Node, change the Scale X to 0.5 and then calculate Y with this formula: (0.5 * width) / height
- In the Texture Projection Node, change Texture Projection to 'Perspective'
- In the Texture Projection Node's Position, change to World Space
- In the Texture Projection Node's Perspective object link, add projection camera
I've been able to correct this particular example file by rotating the UVs in Z by 180 degrees, but that doesn't always work on my other files with the same setup.
Can anyone please tell me what is going wrong? Thank you!