Bump Preview on Cube
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
As I recall it could be the scene scale. I actually never check the material preview. Usually I just preview the material in the viewport using render region. That is almost always fast enough, and moreover contains the scene lighting. If not, I only load in the mesh and tweak it (mesh/scene -> connected to the rendertarget) 

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
How do I adjust the scene scale so that it's accurate with the size of the objects ?
Well basically you should always work in real-life metrics.
I don`t think you have to adjust the scale of the scene. It`s just a matter of scaling the map on the object in your scene.
I don`t think you have to adjust the scale of the scene. It`s just a matter of scaling the map on the object in your scene.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
How do you get this setup in Octane, with regards to real-life metrics ?whersmy wrote:Well basically you should always work in real-life metrics.
I don`t think you have to adjust the scale of the scene. It`s just a matter of scaling the map on the object in your scene.
Good question. I think if you just model/compose the scene in real-life metrics and export as .obj, Octane loads it in nicely. You might want to edit the import optins (from M to mm). 

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
Hopefully someone at Octane can answer. I understand one can take their mesh, export it out of a program when working in Standalone in my case; or even if it's a plugin but how do I get the right measurements for Octane ?whersmy wrote:Good question. I think if you just model/compose the scene in real-life metrics and export as .obj, Octane loads it in nicely. You might want to edit the import optins (from M to mm).
Hi,
everything in Standalone is in meters, so if you use the Box projection, you can correctly scale your map, based on real life measures.
ciao Beppe
everything in Standalone is in meters, so if you use the Box projection, you can correctly scale your map, based on real life measures.
ciao Beppe
- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
If everything is in meters for standalone, how about Octane for Houdini; meters as well ?bepeg4d wrote:Hi,
everything in Standalone is in meters, so if you use the Box projection, you can correctly scale your map, based on real life measures.
ciao Beppe