The attached pic shows a problem I'm having with a plastic bottle render - it's a hand cream product.
The model is made using a low poly mesh inside a SDS, the way I always model bottles. There is an overlapping mesh on the inside for the liquid. The liquid has a white glossy material, the bottle has a specular material using an absorption medium fed by an RGB spectrum for colour.
There is banding on the bottle surface and I can't seem to fix it. I have tried:
Playing with the phong tag.
Playing with smooth and far shadows in material common tab.
Playing with ray epsilon and other settings in the Pathtracing kernel settings.
Playing with the SDS settings.
Just can't seem to shift the banding. It's something to do with the absorption material as the banding goes away with a simple specular with a colour in the transmission. However I need to use absorption as the bottle has thicker areas where the colour of the plastic is deeper.
Can anyone suggest a solution?
Banding on specular material
Moderators: ChrisHekman, aoktar
Hi,
please, disable the c4d SDS object, and apply to it an Octane Object tag, with the same subdivision in the proper tab: If not enough, please post a screenshot of the Absorption node, or even better an example scene that shows the issue, thanks.
ciao Beppe
please, disable the c4d SDS object, and apply to it an Octane Object tag, with the same subdivision in the proper tab: If not enough, please post a screenshot of the Absorption node, or even better an example scene that shows the issue, thanks.
ciao Beppe
try base objects without using mix material. Also test your materials on different objects.
BTW, I never advise using mix-materials anymore since we have composite material. It's much better for our workflow.
BTW, I never advise using mix-materials anymore since we have composite material. It's much better for our workflow.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Same results if I just have the absorption material on the bottle and not the mix material.
simplified file attached
simplified file attached
- Attachments
-
- AbsorptionProblem.c4d.zip
- (92.77 KiB) Downloaded 93 times
Hi,
the issue seems in the Plastic bottle topology, if you apply the same material to the Liquid object, everything is smoothed: ciao Beppe
the issue seems in the Plastic bottle topology, if you apply the same material to the Liquid object, everything is smoothed: ciao Beppe
Please try to assign the absorption version on material to a standard cylinder primitive and report back, thanks.
ciao Beppe
ciao Beppe