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I am currently working on a small animation project with a great musician (Zac Pugh) to mutually benefit both our portfolios. We are currently very early on in the project so this animation was a small concept test on both the audio and visual fronts.
Please do tell me what you think the pro's and cons of the animation are. Obviously this is not what the final quality of the animation (e.g No raytracing, small res, noisy) or audio will be, but any input of ideas and comments on the concept and scene would be greatly appreciated!
I dont like the shaking at all, you should remove that for sure.
Try think in real life camera work.
You have some potential compositions except the last shot that has nothing in the depth.
Regarding camera movement:
cameras always move on dollies, dollies are rails with a plateau on that the camera stands on.
So dolly in, meaning moving towards the table edge and in a subtile super slow movement, but linear.
You should always move the camera but within the composition and never break the composition.
Get to know what kind of gear a real camera would be running on aand then dupe that.
You can do arc dolly shots as well, but always keep.composotion in mind.
Most people suck hard in camera works and it shows and it stinks and i get depressed when i see it.
You are on the right path and has caught a corner of the right way, so try adopt dolly work, it will increase value with huge numbers even if the set is shit.
Dolly shots works very well for your macro shots as well, dolly in, in an off angle and pass or near the sweetspot. Ultra slow dolly shots where you dolly in or out or whatever with only 30cm over 10 seconds is super.
Dont stress ethe audience, there is nothing worse than a speedy camera turningnaround like an adhd kids atempt to show everything, we/audience dont care aboutnseeing everything, we want to see you glide in and snap to ideal compositions and flip to the next.
Create a progressive story with the camera this way building up a visual enlightment path is good.
A few groundnpriciples that would work for interior shots down the road i can see you want to go
for the author of this post a small question. As I'm kind'a a new to Octane and test just few scenes to render stills..How have You done the dof shift? it wasn't done in Octane - think that was max camera tweeked.. or is it post?
Hey thanks for the comments guys!
@glimpse, it was done in blender. I had an animated empty that flew around the scenes focal points and made this the camera point for DOF. Here is a final Draft of project.
Sixthlaw wrote:Hey thanks for the comments guys!
@glimpse, it was done in blender. I had an animated empty that flew around the scenes focal points and made this the camera point for DOF. Here is a final Draft of project.
I like the rendering but it's hard to understand why your camera keeps accelerating/decelerating, I even turned the sound on to see if it was because of a particular soundtrack but this is not.