1.2.0.1370

A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

ChrisHekman
OctaneRender Team
Posts: 1055
Joined: Wed Jan 18, 2017 3:09 pm

Features
  • Upgraded to Octane 2018.1
  • C# API - User can now access various parts of the plugin via C# (Experimental)
Fixes
  • Fixed one cause for the "Did not receive available versions from server" error
  • Fixed plugin downloading issue when using Unity 2018 / .Net 4.0
  • Fixed issue with Override Materials losing connection to texture when texture is moved from one asset folder to another
  • ORBX unpacking now correctly copies texture settings
  • Removed "Updating Rendertarget" debug message
  • Added unity meta files for runtime.dll and Baking Shader
Last edited by ChrisHekman on Wed Jun 19, 2019 2:50 pm, edited 1 time in total.
liujialin_art
Posts: 2
Joined: Wed Jan 09, 2019 1:19 am



License login expired, Unity program crashed
ChrisHekman
OctaneRender Team
Posts: 1055
Joined: Wed Jan 18, 2017 3:09 pm

liujialin_art wrote:License login expired, Unity program crashed
Im sorry to hear that. Could you give me the License Login Expired error message? And if possible, your unity account details?
Sergey91
Posts: 5
Joined: Wed Oct 10, 2018 8:41 pm

Hey guys! Had the same issue with licensing. How this can be fixed?



Image
ChrisHekman
OctaneRender Team
Posts: 1055
Joined: Wed Jan 18, 2017 3:09 pm

Sergey91 wrote:Hey guys! Had the same issue with licensing. How this can be fixed?



Image
Hi Sergey,

This license issue should be fixed. Can you confirm?
oktomus
Posts: 11
Joined: Thu Mar 21, 2019 4:33 pm

ChrisHekman wrote:Features
[*]C# API - User can now access various parts of the plugin via C# (Experimental)[/list]
I want to try this! Where can I find informations about it ?
ChrisHekman
OctaneRender Team
Posts: 1055
Joined: Wed Jan 18, 2017 3:09 pm

oktomus wrote:
ChrisHekman wrote:Features
[*]C# API - User can now access various parts of the plugin via C# (Experimental)[/list]
I want to try this! Where can I find informations about it ?
There is no documentation atm.
The basic setup is that you can now access Octane components and set their settings via C#.
PBRInstanceProperties, PBRTerrainComponent, PBRRenderTargetComponent are exposed.

PBRRenderTargetComponent can return its Rendertarget member variable which contains the settings for it.
RenderTarget is derived from the Node class, which is how you can set various settings.
If you want to see what can be set and get from the rendertarget node, you can open the OctaneGUI and rightclick on a rendertarget node and press "Show in lua api browser"
Sergey91
Posts: 5
Joined: Wed Oct 10, 2018 8:41 pm

Hi Chris! Everything works well now. Thanks for fixing!
ChrisHekman
OctaneRender Team
Posts: 1055
Joined: Wed Jan 18, 2017 3:09 pm

Sergey91 wrote:Hi Chris! Everything works well now. Thanks for fixing!
Great to hear!
oktomus
Posts: 11
Joined: Thu Mar 21, 2019 4:33 pm

ChrisHekman wrote:
oktomus wrote:
ChrisHekman wrote: If you want to see what can be set and get from the rendertarget node, you can open the OctaneGUI and rightclick on a rendertarget node and press "Show in lua api browser"
Nice :D Thanks !
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