It looks pretty nice for realtime!
http://blog.icare3d.org/2011/06/interac ... n-and.html
Realtime GI from French researcher
this gave me a tear
even though it is 100% baised.
What do the octane devs think? cool, meh, awesome?


even though it is 100% baised.
What do the octane devs think? cool, meh, awesome?
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
Biased or unbiased, who cares. It looks cool and right, that's all that matters.
I wouldn't mind a biased Octane engine it it would mean even more speedup & flexibility.
I wouldn't mind a biased Octane engine it it would mean even more speedup & flexibility.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
amazing! is that realtime SSS in the hand?
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
I'm sure octane developers have a good relationship with nvidea right? 
So i'm curious as to developers opinion on this voxel thingie as well...

So i'm curious as to developers opinion on this voxel thingie as well...
Win 10 64 bit + Linux Ubuntu | Nvidia RTX 2080TI | AMD Ryzen Thredripper CPU 2970WX 24-Cores/48-Threads | Houdini - Cinema 4D - Maya - 3Dsmax
Wow, very impressive
!

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
The paper was a great read too.
I expect this will start showing up in games maybe the gpu gen after next, and once it does will be around for a while.
From first glance I don't think it will be possible to increase the number of bounces from 2, but the resolution of the octree can be scaled and sample accuracy can be increased to make use of faster hardware as it becomes available.
The cone tracing algorithm is very clever in the way it gets cheap blurred sampling from the sparse voxel octree, and also in the way it uses the hardware rasterisers of the gpu to dynamically voxelise the scene geometry.
Fascinating stuff with very pretty results. Can't wait for it to show up in games.
I expect this will start showing up in games maybe the gpu gen after next, and once it does will be around for a while.
From first glance I don't think it will be possible to increase the number of bounces from 2, but the resolution of the octree can be scaled and sample accuracy can be increased to make use of faster hardware as it becomes available.
The cone tracing algorithm is very clever in the way it gets cheap blurred sampling from the sparse voxel octree, and also in the way it uses the hardware rasterisers of the gpu to dynamically voxelise the scene geometry.
Fascinating stuff with very pretty results. Can't wait for it to show up in games.

| Desktop: GTX480 + 8800GTS 320MB, q9550, 4GB RAM | Laptop: Quadro FX 880M 1GB, i7 820m, 4GB RAM |