Realtime GI from French researcher

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colorlabs
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It looks pretty nice for realtime!

http://blog.icare3d.org/2011/06/interac ... n-and.html

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radiant
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this gave me a tear :ugeek: :oops:
even though it is 100% baised.

What do the octane devs think? cool, meh, awesome?
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matej
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Biased or unbiased, who cares. It looks cool and right, that's all that matters.

I wouldn't mind a biased Octane engine it it would mean even more speedup & flexibility.
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afecelis
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amazing! is that realtime SSS in the hand?
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TheOracle
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I'm sure octane developers have a good relationship with nvidea right? :)
So i'm curious as to developers opinion on this voxel thingie as well...
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ROUBAL
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Wow, very impressive :shock: !
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necko77
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! WOW !
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Scog
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The paper was a great read too.

I expect this will start showing up in games maybe the gpu gen after next, and once it does will be around for a while.
From first glance I don't think it will be possible to increase the number of bounces from 2, but the resolution of the octree can be scaled and sample accuracy can be increased to make use of faster hardware as it becomes available.
The cone tracing algorithm is very clever in the way it gets cheap blurred sampling from the sparse voxel octree, and also in the way it uses the hardware rasterisers of the gpu to dynamically voxelise the scene geometry.

Fascinating stuff with very pretty results. Can't wait for it to show up in games. :)
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