Hi All,
This is the first test release of the plugin which is based on 2018.1-RC1 SDK and matches OctaneRender Standalone 2018.1-RC1.
As with all experimental releases, please do not use this for production purposes. 2018.1 XB2 will expire in 60 days
New features
To learn more about the new features and improvements of OctaneRender 2018.1, please check out the 2018.1 release post, but this a quick list of the main new features that have been added:
NV Link support on RTX 2080 and RTX 2080 Ti
Cryptomatte. It's working with new EXR(Octane) format type. In this type you cannot use render masks but you will not need to use with Crypto mattes.
Vertex Attributes in the mesh objects. It's used for vertexmap and vertexcolor emulation.
New "Color Vertex Attribute" and "Float Vertex Attribute" nodes to retrieve the vertex attributes in the shaders. (Not yet added in plugin)
Way less Volume Render Noise. New option in the kernels to disable this feature if the matching of the Octane v4 volumes is needed.
Direct Levelset surface rendering. New option in the Octane volumetrics custom object plugin to configure the OpenVDB rendering to work with SDFs and assign their Octane material nodes.
Scatter depth limiting (i.e. fast fog rendering)
Overall 5% faster than V4 stable (about 315 OB vs 298 OB in our tests)
To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also, make sure you use a driver of version 387 or higher and if you are working on Mac OS that has a CUDA driver installed that supports at least CUDA 9.1.
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
WINDOWS REGULAR BUILD
https://render.otoy.com/customerdownloa ... C1-win.rar
WINDOWS SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... C1-win.rar
OSX REGULAR BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip
OSX SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip
R15 res files(for R15 users, download and extract over res folder)
Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Updated Nvidia drivers(most recent like 39x.x) with Cuda 9.1 - change driver versions if you have much trouble with the current driver
ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip
V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar
resource file for R15. Extract and replace old "c4doctane/res" directory with this.
See this topic for some partial samples: viewtopic.php?f=85&t=53989
CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87
CHANGE LOG: https://docs.otoy.com/#60Change%20log
Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..
Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
ORBX EXAMPLE VIDEO
https://vimeo.com/302046063
Node sliders
https://vimeo.com/268974364
Viewport rendering mode
https://vimeo.com/265747658
https://vimeo.com/265294205
Cinema 4D version 2018.1-RC1 (Test version)
Moderators: aoktar, ChrisHekman
Last edited by aoktar on Sat Jan 05, 2019 9:20 am, edited 1 time in total.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Wow thanks so much!!
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
Thank you for new Release.
I will test now.
I will test now.

CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
Could you explain more about "Vertex and User Data Attributes"?
When will "Volumetric Spotlight" be added?

When will "Volumetric Spotlight" be added?

CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
It's a feature lıst of standalone(core). We use it in vertexmap/vertexcolor. Spotlight is not yet usable from plugins. I hope for next build.eyeonestudio wrote:Could you explain more about "Vertex and User Data Attributes"?
When will "Volumetric Spotlight" be added?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thank you for this release, Aoktar. so far it already feels solid.
However I can't ignore this preview bug: it keeps happening to me since V4.01.1 or R1.
Cheers!
However I can't ignore this preview bug: it keeps happening to me since V4.01.1 or R1.
Cheers!
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
For old materials or newly created one?Kalua wrote:Thank you for this release, Aoktar. so far it already feels solid.
However I can't ignore this preview bug: it keeps happening to me since V4.01.1 or R1.
Cheers!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Both.aoktar wrote:For old materials or newly created one?Kalua wrote:Thank you for this release, Aoktar. so far it already feels solid.
However I can't ignore this preview bug: it keeps happening to me since V4.01.1 or R1.
Cheers!
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Could you send me a scene with this problem?Kalua wrote:Both.aoktar wrote:For old materials or newly created one?Kalua wrote:Thank you for this release, Aoktar. so far it already feels solid.
However I can't ignore this preview bug: it keeps happening to me since V4.01.1 or R1.
Cheers!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Im a little confused here.
I have the full v4 standalone and the Modo Plugin Paid for.
I also have the cinema 4d v4 plugin on a subscription. My modo license runs out in April and due to this I was going to buy the full version of the cinema 4d plugin in April as I won't be using modo or the octane plugin for it.
So will I have to upgrade to use octane standalone 2018 and the 2018 cinema 4d plugin?
I have the full v4 standalone and the Modo Plugin Paid for.
I also have the cinema 4d v4 plugin on a subscription. My modo license runs out in April and due to this I was going to buy the full version of the cinema 4d plugin in April as I won't be using modo or the octane plugin for it.
So will I have to upgrade to use octane standalone 2018 and the 2018 cinema 4d plugin?