Opacity Edge

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Lubo
Licensed Customer
Posts: 56
Joined: Mon Nov 27, 2017 1:52 pm

Hello,
I`ve got a question for material settings.
As you can see in the attached image, the left object is a Loft-Nurbs with the same Material uplied as the right Zylinder. But the Material on the Loft-Nurbs looks different on the Edges. Why? I don`t want have these extrem opacitiy on the Edges. I`ve attaches also the C4D file.
opacity_edge.jpg
Thank you

Best regards
Attachments
material_test.zip
(49.25 KiB) Downloaded 106 times
dylan.mc
Licensed Customer
Posts: 4
Joined: Tue Nov 15, 2016 10:37 am

I think it's because your normals are facing inwards rather than outwards.

The loft object has a "Flip Normals" option, which should fix it. Alternatively, you can rotate the circle splines 180 degrees.

Dylan
Attachments
FlipNormals_v01.PNG
Lubo
Licensed Customer
Posts: 56
Joined: Mon Nov 27, 2017 1:52 pm

I love these simple solutions that you do not think about :-)

Thank you very much!!
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