I have been able to get some decent looking smoke renders out of Octane with TFD-generated Caches, but the volume ramp for coloring smoke has evaded me. Does anyone have a good starting point for being able to color the smoke based on temperature like in the preview shader that TFD displays in Open GL? So having a gradient color for the highest temp to lowest temp, using all the keys in the Volume Ramp Node...
Any help is much appreciated:)
Match look of TFD preview shader
Moderator: juanjgon
Hi,
There are a couple of topics in the forum related to the TFD volumes shading in LightWave:
viewtopic.php?f=36&t=61230
viewtopic.php?f=36&t=54376
Hope this helps,
-Juanjo
There are a couple of topics in the forum related to the TFD volumes shading in LightWave:
viewtopic.php?f=36&t=61230
viewtopic.php?f=36&t=54376
Hope this helps,
-Juanjo
- rustyippolito
- Posts: 96
- Joined: Wed Mar 08, 2017 10:07 pm
Thanks for your reply Juan-
I have looked thru those threads and looked at LightwaveGuru's volume ramp discussion, but what i am looking for is a way to do something like this Houdini example, piping color values thru a ramp or image to have the color of the smoke change over time based on temperature or density or burn rate.
https://vimeo.com/143350173
I have looked thru those threads and looked at LightwaveGuru's volume ramp discussion, but what i am looking for is a way to do something like this Houdini example, piping color values thru a ramp or image to have the color of the smoke change over time based on temperature or density or burn rate.
https://vimeo.com/143350173