Particle data in Octane Material Override?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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vantrum
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My goal is to utilize particle attributes in my Octane material override - but I'm getting stuck. How would I approach using, say, the age of a particle to determine the opacity of the material? Or to change the color of the material as the particle ages? Thanks for the help!
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face_off
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I don't think you could use attributes such as the Particle Age to drive an input to an Octane Override - since the Octane Override is for a "Material", and all particles of a given replicators would use the same Material.

Paul
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Hesekiel2517
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Hey Paul,

this seems to work in the C4D Plugin (https://docs.otoy.com/Cinema4DH/C4DPlug ... eColor.htm). This would be really useful to have in modo.

Btw. MotionBlur for Replicators would be great too. Maybe i'm doing something wrong, but i can't get it to work. In the Demoforum you said this is going to be implemented (viewtopic.php?f=25&t=56680&p=345898#p345898). Is there a way to get particles with motionblur?

(also Replicators don't update when scrubbing the timeline. Is it possible to change this?)

Thanks in Advance!
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face_off
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also Replicators don't update when scrubbing the timeline. Is it possible to change this?
Have you tried turning on the Render Cache? It may already support this.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hesekiel2517
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Yes, i tried that, but there is no difference
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face_off
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Can you send me a simple scene LXO which shows this problem and I will take a closer look.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hesekiel2517
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Might it be possible to store Particle data in a vertexmap to control color of the particles in Octane?
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face_off
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Hesekiel2517 wrote:Might it be possible to store Particle data in a vertexmap to control color of the particles in Octane?
I don't know. Someone with deeper Modo knowledge would need to answer this one.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hesekiel2517
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Particle_Vertexmap.JPG
If the Particle Simulation is fed into a mergemesh Node there are some vertexmaps shown. Do you have any idea how to use them?
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If the Particle Simulation is fed into a mergemesh Node there are some vertexmaps shown. Do you have any idea how to use them?
I'm sorry, I don't know the answer to this.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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