When I do a File->Archive to collect all the maps associated with a Max file/project, Octane materials aren't fully compatible. I haven't done extensive testing, but it seems like the 'standard texture' slot in Octane materials doesn't get collected properly.
Archive is an indispensable tool for professional, production environments.
Octane materials not compatible with project Archive
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi paulforgy,
In my opinion, standard slot texture has no use. I do not know why it is there.
I suppose it comes from first plugin version and/or maybe previous developer wanted to integrate 3dsMax standard texture with Octane, but it was not.
Under what circumstances do you use it instead of Octane slots?
Regards
Paride
In my opinion, standard slot texture has no use. I do not know why it is there.
I suppose it comes from first plugin version and/or maybe previous developer wanted to integrate 3dsMax standard texture with Octane, but it was not.
Under what circumstances do you use it instead of Octane slots?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
@paulforgy, try Project Manager, it can collect maps and all assets to make archive. It collect bitmaps too 
And a lot more !!!
@Paride : bitmap can be usefull for example to work with UVs or Viewport Canvas.
"In my opinion, standard slot texture has no use. I do not know why it is there." if I remember well, I do asked for this option

And a lot more !!!
@Paride : bitmap can be usefull for example to work with UVs or Viewport Canvas.
"In my opinion, standard slot texture has no use. I do not know why it is there." if I remember well, I do asked for this option

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- senorpablo
- Posts: 163
- Joined: Sun Jun 28, 2015 2:52 am
Why would I use it? Because it's compatible with Max's native materials and renderers which function properly in the viewport. Octane materials suffer from many bugs and lighting issues when it comes to viewport display. I've reported several of these bugs. I can't do my work in an Octane render window.paride4331 wrote:Hi paulforgy,
In my opinion, standard slot texture has no use. I do not know why it is there.
I suppose it comes from first plugin version and/or maybe previous developer wanted to integrate 3dsMax standard texture with Octane, but it was not.
Under what circumstances do you use it instead of Octane slots?
Regards
Paride
- senorpablo
- Posts: 163
- Joined: Sun Jun 28, 2015 2:52 am
Archive collects maps as well, it's built in and it's free.HHbomb wrote:@paulforgy, try Project Manager, it can collect maps and all assets to make archive. It collect bitmaps too
And a lot more !!!
@Paride : bitmap can be usefull for example to work with UVs or Viewport Canvas.
"In my opinion, standard slot texture has no use. I do not know why it is there." if I remember well, I do asked for this option
I mean it collect the bitmap in 'standard texture' slot in Octane materials properly.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi paulforgy,
What does it mean to use "Max's material" in standard slots? Do you mean Max's texture?
And what are "bugs and lighiting issue" that using standard slot textures instead of Octane texture slots are solved?
Said that, you're right, archive does not work properly with Octane standard slot.
Regards
Paride
What does it mean to use "Max's material" in standard slots? Do you mean Max's texture?
And what are "bugs and lighiting issue" that using standard slot textures instead of Octane texture slots are solved?
Said that, you're right, archive does not work properly with Octane standard slot.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- senorpablo
- Posts: 163
- Joined: Sun Jun 28, 2015 2:52 am
I have to use Max native materials in order to get proper representation in the viewport. If I assign a bitmap texture in a Max standard material, I can instance or copy that straight into the standard map slot in Octane, and switch back and forth. One material for working(modeling, UV's, etc.), and one for rendering with Octane. Octane decided to use their own conventions for bitmaps(tiling vs scale, transforms, output adjustments, etc.), which means it's not trivial to switch back and forth.paride4331 wrote:Hi paulforgy,
What does it mean to use "Max's material" in standard slots? Do you mean Max's texture?
And what are "bugs and lighiting issue" that using standard slot textures instead of Octane texture slots are solved?
Said that, you're right, archive does not work properly with Octane standard slot.
Regards
Paride
The viewport bugs I'm referring to have been reported in this forum. I believe you've replied to them. Octane materials don't light correctly. Octane maps don't respect Max viewport texture resolution settings and are too low resolution to be useful in many cases.
- senorpablo
- Posts: 163
- Joined: Sun Jun 28, 2015 2:52 am
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi paulforgy,
thanks, I will check them again the to-do list:
high-res textures, AO and Lights preview in 3dsMax viewport.
Regards
Paride
thanks, I will check them again the to-do list:
high-res textures, AO and Lights preview in 3dsMax viewport.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid