hi,
is there a way to bake triplanar node and use it in the displacement slot?
baking triplanar
Moderators: ChrisHekman, aoktar
Hi crackfox,
assuming that the mesh with triplanar node has proper unfolded uvs, you need to use the triplanar in diffuse, then use a baking camera: and use the resulting texture in displacement, the cube in the back is the triplanar baked cube: ciao beppe
assuming that the mesh with triplanar node has proper unfolded uvs, you need to use the triplanar in diffuse, then use a baking camera: and use the resulting texture in displacement, the cube in the back is the triplanar baked cube: ciao beppe