baking triplanar

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

hi,

is there a way to bake triplanar node and use it in the displacement slot?
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bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi crackfox,
assuming that the mesh with triplanar node has proper unfolded uvs, you need to use the triplanar in diffuse, then use a baking camera:
0B2FF39A-DE89-4070-A940-0A4AB7B5D74D.jpeg
and use the resulting texture in displacement, the cube in the back is the triplanar baked cube:
937EE925-B7A1-4486-B912-079E2F4ADE82.jpeg
ciao beppe
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

thank you beppe,

i was hoping to have the texture baked without doing uv´s.

no biggie.
cheers.
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