[WTA] Night Scene Lighting

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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zinogino
Licensed Customer
Posts: 119
Joined: Wed Dec 02, 2015 3:50 am
Location: Malaysia

I'm currently working on a short animation which requires a night scene as the following img attached.
I've placed several light sources in my area but the light takes forever to clean up and the spill is kinda weird.
Any pointers?
Attachments
1.jpg
CINEMA 4D_2017-12-29_20-36-22.png
CINEMA 4D_2017-12-30_15-26-08.png
CINEMA 4D_2017-12-30_20-00-04.png
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promity
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Location: Russia

Try use pathtracer kernel and limit GI rays to 2.
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
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extralush
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Posts: 13
Joined: Mon Feb 29, 2016 2:55 pm

That's a lot of lights in a scene. You will need to be crafty with it.

Use Path Tracing instead of Direct Lighting.

The smaller the lights, the noiser and harder it is to render. Increase the size of your lights to something that you would expect to be a bit bigger than the light source.
lighting1.png
You can hide those lights from your camera using an Octane Object tag. Then you can add smaller ones that aren't very bright that just act as light geometry in your scene. There are a few ways to do this in compositing as well that may save time on your rendering. Just gotta be clever with it.
lighting3.png
The above example used spheres but real lights are generally cast in a specific direction. To get realistic light casting for things like bulbs, you will want to use IES lights. Cinema comes with a huge selection of them in your content browser. Just search for .ies in your content browser. It gives you a really nice, nonuniform light spill on the ground.
lighting2.png
One last tip, use an Octane camera and under the Camera Imager tab, check enable and reduce your Hot Pixel removal to something like 0.3. This will remove any fireflies (bright pixels that seems to show up randomly).

I've also attached the scene file.
Attachments
Lighting.rar
(151.88 KiB) Downloaded 188 times
zinogino
Licensed Customer
Posts: 119
Joined: Wed Dec 02, 2015 3:50 am
Location: Malaysia

extralush wrote:That's a lot of lights in a scene. You will need to be crafty with it.

Use Path Tracing instead of Direct Lighting.

The smaller the lights, the noiser and harder it is to render. Increase the size of your lights to something that you would expect to be a bit bigger than the light source.
lighting1.png
You can hide those lights from your camera using an Octane Object tag. Then you can add smaller ones that aren't very bright that just act as light geometry in your scene. There are a few ways to do this in compositing as well that may save time on your rendering. Just gotta be clever with it.
lighting3.png
The above example used spheres but real lights are generally cast in a specific direction. To get realistic light casting for things like bulbs, you will want to use IES lights. Cinema comes with a huge selection of them in your content browser. Just search for .ies in your content browser. It gives you a really nice, nonuniform light spill on the ground.
lighting2.png
One last tip, use an Octane camera and under the Camera Imager tab, check enable and reduce your Hot Pixel removal to something like 0.3. This will remove any fireflies (bright pixels that seems to show up randomly).

I've also attached the scene file.

Thanks for the tips and scene file mate. Definitely helped, but cleaning up the lights still takes quite a long time.
Gonna find some ways to overcome this.
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