Hello guys,
I'm texturing a 3d model of the Earth and i would like to add night lights to the model. According to logic, I should tell octane to apply an opacity value to the night lights texture, according to the sun incidence angle on the object, is there a way to do it?
Thanks in advance for any help.
Enzo
Light incidence angle
Moderator: juanjgon
- 3dreamstudios
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Not sure if it totally relates but I do a little fake for glass that uses the falloff texture for specular AND Opacity. I'm sure if I were to use actual THICK glass in my models refraction and absorbtion would take care of this automatically but I find for me and my time I'm good with just adding this fake.
Maybe the falloff texture for you could help in some way?
Maybe the falloff texture for you could help in some way?