Hi,
Often I use a ground plane with diffuse material set to 'matte' to create a shadow catcher effect.
With the latest version of the plugin the matte function no longer acts as a shadow catcher. I've checked my old scenes that use this method and they all appear to be broken.
Please help!
Thanks
matte setting not working...help!
Moderator: juanjgon
- electric_eric
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Intel i7 6700k - 64gb Ram - 6 x 980ti
Hi,
I'm testing this feature here and it seems to work fine. Anybody else has problems with the diffuse material matte option?
If you want to share a scene with this problem, I could test it here to see if I can find the problem.
Thanks,
-Juanjo
I'm testing this feature here and it seems to work fine. Anybody else has problems with the diffuse material matte option?
If you want to share a scene with this problem, I could test it here to see if I can find the problem.
Thanks,
-Juanjo
Hi Juanjo,
I'm using the latest build and want to use a matte object to occlude the alpha channel.
I apply it to an object, but a ghost of the object remains in the alpha (see below).
I thought the matte object would leave no trace in the alpha channel, or have I got it wrong?
Thanks,
Carlo
I'm using the latest build and want to use a matte object to occlude the alpha channel.
I apply it to an object, but a ghost of the object remains in the alpha (see below).
I thought the matte object would leave no trace in the alpha channel, or have I got it wrong?
Thanks,
Carlo
Ryzen 5800x at 4.4GHz | 32GB | 1 x 3090 ti | 1 x RTX 2080 ti
Are you talking about the "Matte" option available in the diffuse material? Probably this parameter should have been renamed as "Shadow catcher" a long time ago, because this is how it works.
To fully control the object visibility including the alpha channel, you should try to work using render layers, as you can see in the docs:
https://docs.otoy.com/Lightwave3DH/Ligh ... Layers.htm
Thanks,
-Juanjo
To fully control the object visibility including the alpha channel, you should try to work using render layers, as you can see in the docs:
https://docs.otoy.com/Lightwave3DH/Ligh ... Layers.htm
Thanks,
-Juanjo
Yes, exactly.
For comping, it would be helluva useful to have a switch in the Diffuse material that one could switch on and the object would be 'cut' out of the alpha channel.
The matte object switch is 99% there, it's a far faster work-flow than going into layers.
For comping, it would be helluva useful to have a switch in the Diffuse material that one could switch on and the object would be 'cut' out of the alpha channel.
The matte object switch is 99% there, it's a far faster work-flow than going into layers.
Ryzen 5800x at 4.4GHz | 32GB | 1 x 3090 ti | 1 x RTX 2080 ti