Colored Transparent Glass

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

I'm having a mind block today! I can't get what I think should work to work.... I'm wanting a piece of glass to be absorbitive of the light (is that even a word!) I don't want to add a specular material with transparency. I want the glass to be colored and and absorb different amounts of light depending on the thickness, like real glass.

I know this can be done...but combinations of using the medium material with others is not giving me anything. Can someone point me in the right direction? Thanks.
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glimpse
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hi, there ;)

just try to tweak absorption color of specular material. Check the print screen bellow & let me know if You have any more questions =)
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3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

Yea I'm just getting nothing. I'm using Lightwave nodes, not stand alone. Any guidance in there? Really appreciate it.
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juanjgon
Octane Plugin Developer
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Are you using the Pathtracing/PMC kernels?

-Juanjo
3dreamstudios
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Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

juanjgon wrote:Are you using the Pathtracing/PMC kernels?

-Juanjo
I did some testing with those...but typically use direct lighting for my exterior scenes.
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