Creating for OMP question

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mxmiceli
Licensed Customer
Posts: 9
Joined: Sun Jul 17, 2016 8:17 am

Hello, I'm having some trouble understanding what I've been seeing in forums about OMP and navigable ORBX scenes (like the vines in the latest OMP).

I think I've read across a few forum and reddit threads that with Octane 3.04 and OMP 3.0 creating these should be possible (and relatively easy with render jobs). However, when I run the new render jobs it does not create anything but the rendered images.

Right now it seems like that is the case because I'm not using Octane VR or ORC which is capable of creating these and compressing them to a manageable size. Is it that I need to join a beta for Octane VR or ORC or should this be possible with Octane Render? Or is this coming soon and these latest updates are just showing what is possible?

I feel like I've seen a lot of "this is possible with this release" but have not seen anyone saying how to actually do it? If anyone has an explanation of file structure to put in your gear VR or an explanation of how to do it yourself I would appreciate it a lot.

I'm excited for the new possibilities and really want to start making things with them but feel like I've hit a wall.
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
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We will have some updates about OMP next week and some new samples. The simplest use case is to render your animations as 18K stereo cube maps on ORC. The frames can be scrubbed and looped across time, x/y/z and lighting based on the render job node that generated it. Note we have still to add the x/y/z path node, but batch animation, daylight and turntable are already available now.

The compression of the frames takes 60 hours per VR Vine, per device! It costs more time than rendering the frames, but that is the only way to support playback at high quality on every VR/AR device. OMP will pull the right version based on the device it is running on from a URL.

Note that both Samsung Internet, Oculus Social and other platforms will support ORBX URL links. We are also announcing tomorrow that JPEG holographic is working with OTOY to support ORBX in the forthcoming spec next year :)
mxmiceli
Licensed Customer
Posts: 9
Joined: Sun Jul 17, 2016 8:17 am

Thanks so much for your quick reply Goldorak.

So, I definitely seem to need to get into the ORC demo it would seem, if that's still a possibility.

Also based on your response I would not get any of this as a file, or folder. I think my original understanding was that you would manually place a folder into the ORBX folder on your Samsung device and select it from within the app. But with VR vines it's too big, correct? So we need to render with ORC and then download the correctly compressed version from within the app for 'playback.'

For my current use it would make more sense to render, and compress just for gear vr and have that as a compressed folder of files to carry with me locally and put into a gear VR. Is this doable?

Sorry for so many questions I'm just very curious and want to make sure I'm not missing anything I could be doing now.
tegatwork
Licensed Customer
Posts: 112
Joined: Thu Apr 18, 2013 8:07 pm

up!

Hi,

I'm facing the same problem : I want to create animated stereoscopic VR for OMP.
Is it still undoable, since ORC is down?
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