Cast Shadows

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

BorderLine
Licensed Customer
Posts: 291
Joined: Sun Mar 24, 2013 5:30 pm

Hi,
How opacity map can cast shadows ?
One map + one opacity map doesn't cast shadows on ground !
Thanks in advance
Franck
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Can you post a sample image/scene with this issue? The shadows should be rendered taking the opacity maps into account.

Thanks,
-Juanjo
User avatar
FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Franck, you need to have Alpha Shadows enabled in RenderTarget.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
BorderLine
Licensed Customer
Posts: 291
Joined: Sun Mar 24, 2013 5:30 pm

Thanks, but,yes, Alpha shadows enabled !
Attached render with problem.
Attachments
Octane_240816_WEB.jpg
BorderLine
Licensed Customer
Posts: 291
Joined: Sun Mar 24, 2013 5:30 pm

Another problem ! If i use Octane projection node, the products are white. I f i use UVMAP node, Products are goods (no cast shadows).
Attachments
IPR_image.jpg
Last edited by BorderLine on Wed Aug 24, 2016 5:33 pm, edited 1 time in total.
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Can you send me the scene to test it here?

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The shadows problem is related to the shelf material. It is too specular, with the diffusion parameter near to 0. Without diffuse reflection, you can't have direct light shadows.

-Juanjo
Attachments
image-001175.jpg
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The projection node seems to work fine here, but you need to link it to both texture nodes.

-Juanjo
Attachments
image-001176.jpg
BorderLine
Licensed Customer
Posts: 291
Joined: Sun Mar 24, 2013 5:30 pm

Ok ! Thanks !
I'm ok for UV map, but i don't understand diffuse and specular. Can you show me your map setting to have cast shadow ?
Thanks
BorderLine
Licensed Customer
Posts: 291
Joined: Sun Mar 24, 2013 5:30 pm

I'm trying with your setting, but no cast shadow.
I've seen you have a black background. Here is white !
Thanks
Post Reply

Return to “Lightwave 3D”