Hi All, since there are some people here in the community that have used turbulence FD more extensively than, I was wondering if it was possible to create a high pressure water effect using Turbulence FD. Does anyone have any suggestions on the settings I should use as I'm quite new to using it.
Draydin_r
High Pressure Water Effect - Turbulence FD
Moderator: juanjgon
You mean, like fast moving steam ? No problem. Totally possible to do. High pressure, solid water, like in a fire hose? Not sure you'll get the result you're after using TFD. Maybe for some parts of the overall effect, but not an entire long shot of water.
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- dereksdigital
- Posts: 24
- Joined: Thu Mar 19, 2015 3:34 am
I agree with OlaHaldor... it'll work great for steam or other gasses, but not as much for liquid water. The motion itself will be an issue since I think the types of calculations being performed are different for a gaseous fluid sim versus a liquid fluid sim, and additionally you'll have trouble with surfacing since there isn't a way to apply a proper liquid (meshed) surface to a TFD cache.
But I'm no expert so I could be completely wrong... I'll wait for someone else more knowledgeable to chime in!
But I'm no expert so I could be completely wrong... I'll wait for someone else more knowledgeable to chime in!

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- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Yeah Draydin_r, if it is a solid stream, you could just animate a texture on it and it will look like high speed water, once you get texture and speed nailed down. Then, you just have FD or even a composited HV render be your splashing, mist etc.. this is how I have done similar stuff.
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Actually, thats about what I ended up doing! I used a combination of lightwave particles leading TD effects and a solid model with subsurface scattering for the water stream.
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