Octane render experiments
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Trying out a more white on white look with thick curtains. Takes way longer to clean up as the only light is coming through the curtains with an HDRI.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
In between project, first time using vertex displacement and it`s doing a pertty decent job so far. Random walk SSS renders pretty quick as well. Rendering out an overcast version next. Glad I got the 3080 for these resolutions 

Last edited by whersmy on Sun Nov 07, 2021 2:19 pm, edited 1 time in total.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
And the overcast version. Tried out the nested dielectrics, overall pretty satisfied!
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Tempted to try out the BRDF energy conserving GGX model for the water. With PMC caustics look super sharp without fog. The split-focus diopter makes for crashes along with the equirectangular camera, but going to try that out as well, along with the internal forced tonemapping. Not happy with the composition and water yet.
Around 8 hours rendering on PMC, waterplane is a mesh deformed along with a normal map + rayswitch to speed up rendertimes. Lit by octane sun + visible BG with rayswitch as well. PS for post pro.
Denoiser + adaptive sampling aren`t working with PMC on 2021.1 (yet?). So for now it`s around 50% resized from 2560 x 1080.
Around 8 hours rendering on PMC, waterplane is a mesh deformed along with a normal map + rayswitch to speed up rendertimes. Lit by octane sun + visible BG with rayswitch as well. PS for post pro.

Denoiser + adaptive sampling aren`t working with PMC on 2021.1 (yet?). So for now it`s around 50% resized from 2560 x 1080.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Version 2022 for Studio just came out, so going convert it when I can! viewtopic.php?f=33&t=78783
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Yeah wow. If the Photon tracing kernel is set up correctly it`s blazing fast. The pool scene generates sharp caustics even over a procedural bump map, it`s on a 3080ti almost instantly.
Scene scale might be important I`m noticing, but wow.
For now here`s a first test! Photontracer till 1600samples, in 5 minutes on a 3080ti + 1060 max-Q. Octane 2022.1 XB0. Driver version 30.0.14.7168.
Scene scale might be important I`m noticing, but wow.

For now here`s a first test! Photontracer till 1600samples, in 5 minutes on a 3080ti + 1060 max-Q. Octane 2022.1 XB0. Driver version 30.0.14.7168.
- Attachments
-
- Swimmingpool_v3.orbx
- (352 KiB) Downloaded 893 times
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Still struggling with getting that lovely noise gone (inside the flasks). 6400 samples @ 3080ti+1060 max-q takes around 15 minutes!! Can`t imagine getting this with PT/PMC.
I exported an .orbx to dive in, but it`s around 200MB for the same scene. (Okay zipped it`s 75MB!) This is lit with a sharp sun HDRI as Sky texture in Daylight environment. (Hosek)

- Attachments
-
- Beeker and Flask scene_3.rar
- (73.57 MiB) Downloaded 988 times
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Okay an interior experience with the Photon Kernel (in case I would need to render a wooden bowl that is suddenly glass) to check the workflow. For now I switched to sharp sun to generate them quicker. Diffuse lighting doesn`t generate them as sharp!
What I noticed is that the Photon Kernel and AI Denoiser don`t work together (yet!), so you need to compose PT+AI denoiser with the Photon Kernel and Render region that part, which overall adds a few minutes to the workflow. Overall 0 crashes, so it`s pretty stable.
For example the caustics generated by the bowl took about 6 minutes with render region to converge. So yeah. I think it`s a super-addition for prodviz & art, but has less use-cases for wider interiors for now. But let`s wait for the denoiser to work as well
What I noticed is that the Photon Kernel and AI Denoiser don`t work together (yet!), so you need to compose PT+AI denoiser with the Photon Kernel and Render region that part, which overall adds a few minutes to the workflow. Overall 0 crashes, so it`s pretty stable.
For example the caustics generated by the bowl took about 6 minutes with render region to converge. So yeah. I think it`s a super-addition for prodviz & art, but has less use-cases for wider interiors for now. But let`s wait for the denoiser to work as well

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Next up some crisp caustics. I remember on PMC it took about 8 hours to render 1 frame. After some testing/optimizing the Photon kernel actually reduced that to around 11 seconds per frame
Still pretty low res, can`t wait for RNDR to upgrade to 2022.

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬