Hey guys,
I can't figure out how to make Octane C4D plugin "read" the Time-Step effector.
I have two different setups, it doesn't work in neither:
1- I use the emission node on an object which is in a cloner.
Then animate the power of the emission from 0-100 & back to 0 on the Octane material.
Then using the Step effector/ offseting the time - so the lights are in a chase mode within the cloner.
Pretty ordinary, however doesn't work with the plugin.
All the cloners run the keyframes at the same time.
2- I use a JPG sequence as the emission texture (for example a TV screen),
putting the TV in a cloner, then using the Step effector to offset the time.
nothing happens...all cloners show the same animation.
Any way to get it done?
Thanks!
Elad.
Mograph Time offset with Step Effector
Moderators: ChrisHekman, aoktar
there is a parameter in lighttag to get intensity from light object. can't check name atm. it should provide a connection through light.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hey,
I'm not using a light,
but in 1 case I'm using a regular object(mesh) with emission in the actual material settings - texture emission.
in the 2nd case, I'm using an Image texture sequence to to emit the light through the texture emission node.
I assume maybe what I need isn't even possible via normal C4D shaders...
Imagine you have a JPG sequence as material for a TV screen in a cloner.
Then you want to time-offset (or randomize) between the clones, using the same single JPG sequence.
how would you do that?
I'm not using a light,
but in 1 case I'm using a regular object(mesh) with emission in the actual material settings - texture emission.
in the 2nd case, I'm using an Image texture sequence to to emit the light through the texture emission node.
I assume maybe what I need isn't even possible via normal C4D shaders...
Imagine you have a JPG sequence as material for a TV screen in a cloner.
Then you want to time-offset (or randomize) between the clones, using the same single JPG sequence.
how would you do that?
Put a c4d scene without octane setup(with standard materials) and let's check how we do in octane.
Also mograph colors are supported with cloners. It may help.
Also mograph colors are supported with cloners. It may help.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I'm very interested in knowing if you figure this out. I tried something similar a while back and found it needlessly difficult to do. Especially since in AfterEffects & Particular its so easy to offset an image sequence randomly on particles.
Maybe there's something I'm missing, but I think its hard to do in C4D anyway (not even Octane).
I think I was trying MultiShader (which I think Octane doesn't support by the way.) And still I couldn't find a way to say "Offset randomly by 15 frames for each clone". I found some weird work around using a random gradient color to drive frame offset, but that wouldn't let the image sequence play through normally, just ramp back and forth among its frames.
In the end, I think I manually made 10 different image sequences in After Effects, same frames, but each having their own offsets. Then made 10 identical pieces of C4D geometry, and put 10 different materials on them with my 10 different sequences. Then the cloner duplicated those 10 around. In my case, 10 different offsets was enough to make it all look random enough.
Brute force randomness, I guess. But what a ridiculous way to go. If someone knows a better way to do it (just in C4D but also in Octane if there's a way,) please share and make me feel stupid!
Maybe there's something I'm missing, but I think its hard to do in C4D anyway (not even Octane).
I think I was trying MultiShader (which I think Octane doesn't support by the way.) And still I couldn't find a way to say "Offset randomly by 15 frames for each clone". I found some weird work around using a random gradient color to drive frame offset, but that wouldn't let the image sequence play through normally, just ramp back and forth among its frames.
In the end, I think I manually made 10 different image sequences in After Effects, same frames, but each having their own offsets. Then made 10 identical pieces of C4D geometry, and put 10 different materials on them with my 10 different sequences. Then the cloner duplicated those 10 around. In my case, 10 different offsets was enough to make it all look random enough.
Brute force randomness, I guess. But what a ridiculous way to go. If someone knows a better way to do it (just in C4D but also in Octane if there's a way,) please share and make me feel stupid!
Hi,
if you set your MoGraph cloner to Render or Multi Instance mode, you can use any kind of effector with Fields, and use an Instance Color node in your material, connected with the Cloner object: ciao Beppe
if you set your MoGraph cloner to Render or Multi Instance mode, you can use any kind of effector with Fields, and use an Instance Color node in your material, connected with the Cloner object: ciao Beppe