Rendering animation from C4D to Standalone

A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Post Reply
guyhoka
Posts: 25
Joined: Mon May 16, 2016 8:03 pm

Hello. I have a GTX 745 and Octane 2.x
I want to know how to render animations such as moving objects and export them into Octane Standalone. I do have the OctaneExport plugin.. and have tried the Render Animations button. However, it only renders with the static object. I would like to know how to render animations such as objects moving in Standalone without having to set the materials every time with .obj.. I have tried Alembic files but it seems like the materials application are grouped to groups of objects, instead of each object gets a material. Please help
User avatar
bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi guyhoka,
look at this example:
Screen Shot 2016-05-25 at 11.03.54.jpg
PolygonSelectAlembic.zip
(98.87 KiB) Downloaded 171 times
if you want to have a better control on material assignment, you can freeze the object in poly mode and create proper named polygon selections for every material.
ciao beppe
guyhoka
Posts: 25
Joined: Mon May 16, 2016 8:03 pm

bepeg4d wrote:Hi guyhoka,
look at this example:
Screen Shot 2016-05-25 at 11.03.54.jpg
PolygonSelectAlembic.zip
if you want to have a better control on material assignment, you can freeze the object in poly mode and create proper named polygon selections for every material.
ciao beppe
Thank you for response. I will take a look at it.
Post Reply

Return to “Demo Version Questions & Discussion”