Hi,
maybe someone gets the idear?
I want to recreate the typical "voxel" effect which you can do
in C4D with voxel-plugin or with cloner and volume-effector.
But with tons of cloned cubes C4D cannot handle it and octane scatter is way faster.
Is there a way to do this effect (straight oriented cloned cubes) with octane scatter?
I get them oriented the same direction, but the cubes are overlapping and there are large
and irregular gaps between the cubes.
Also I tried to use the volume-effector with octane scatter without success.
Is this possible?
thanks
Mike
voxel effect with octane scatter?
Moderators: ChrisHekman, aoktar
Hi Mike,
I have just tried with this setup and it seems to work well with Octane:
https://cgtools.com/voxel-effect/
It's free, it's not a plugin but an xpresso setup and you need to use an Octane material: ciao beppe
I have just tried with this setup and it seems to work well with Octane:
https://cgtools.com/voxel-effect/
It's free, it's not a plugin but an xpresso setup and you need to use an Octane material: ciao beppe
Hey,
so lately i played around with the scatter object as well and i cam to something like this:
https://www.behance.net/gallery/3618242 ... -of-type-R
the only thing you could do to achieve this kind of voxel look is by projecting your "clones" onto a clean quad mesh.
thats what i did, its just a plane with a lot of subdivisions and the scatter is distribution the objects per vertex.
i tried it with a sphere as well. limitation will be organic and irregular meshes i guess.
so lately i played around with the scatter object as well and i cam to something like this:
https://www.behance.net/gallery/3618242 ... -of-type-R
the only thing you could do to achieve this kind of voxel look is by projecting your "clones" onto a clean quad mesh.
thats what i did, its just a plane with a lot of subdivisions and the scatter is distribution the objects per vertex.
i tried it with a sphere as well. limitation will be organic and irregular meshes i guess.
http://www.jopfe.com - freelancing motion designer and 3d artist
wow, I remember this render on facebook, very well done jopfejopfe wrote:Hey,
so lately i played around with the scatter object as well and i cam to something like this:
https://www.behance.net/gallery/3618242 ... -of-type-R
the only thing you could do to achieve this kind of voxel look is by projecting your "clones" onto a clean quad mesh.
thats what i did, its just a plane with a lot of subdivisions and the scatter is distribution the objects per vertex.
i tried it with a sphere as well. limitation will be organic and irregular meshes i guess.

ciao beppe
jopfe, could You be a little bit more specific on this? This technique is very intriguing,jopfe wrote:the only thing you could do to achieve this kind of voxel look is by projecting your "clones" onto a clean quad mesh.
thats what i did, its just a plane with a lot of subdivisions and the scatter is distribution the objects per vertex.
i tried it with a sphere as well. limitation will be organic and irregular meshes i guess.
and Your render brilliant. I would really like to know how to achieve something simiar.
Cheers,
Lukasz
// Behance: https://www.behance.net/LukaszKondek //
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