voxel effect with octane scatter?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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miohn
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Joined: Sun Jun 06, 2010 3:00 pm

Hi,

maybe someone gets the idear?

I want to recreate the typical "voxel" effect which you can do
in C4D with voxel-plugin or with cloner and volume-effector.

But with tons of cloned cubes C4D cannot handle it and octane scatter is way faster.

Is there a way to do this effect (straight oriented cloned cubes) with octane scatter?
I get them oriented the same direction, but the cubes are overlapping and there are large
and irregular gaps between the cubes.
Also I tried to use the volume-effector with octane scatter without success.

Is this possible?

thanks
Mike
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bepeg4d
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Hi Mike,
I have just tried with this setup and it seems to work well with Octane:
https://cgtools.com/voxel-effect/
It's free, it's not a plugin but an xpresso setup and you need to use an Octane material:
Screen Shot 2016-05-02 at 11.36.44.jpg
ciao beppe
miohn
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Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

thanks beppe,

I know this tool but tried to do this with octane scatter.
Just wanted to know if it is possible or if I'm just missing something.

Anyway, I already did it with one of the available voxel tools.

thanks
Mike
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jopfe
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Hey,

so lately i played around with the scatter object as well and i cam to something like this:
https://www.behance.net/gallery/3618242 ... -of-type-R

the only thing you could do to achieve this kind of voxel look is by projecting your "clones" onto a clean quad mesh.
thats what i did, its just a plane with a lot of subdivisions and the scatter is distribution the objects per vertex.

i tried it with a sphere as well. limitation will be organic and irregular meshes i guess.
http://www.jopfe.com - freelancing motion designer and 3d artist
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bepeg4d
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jopfe wrote:Hey,

so lately i played around with the scatter object as well and i cam to something like this:
https://www.behance.net/gallery/3618242 ... -of-type-R

the only thing you could do to achieve this kind of voxel look is by projecting your "clones" onto a clean quad mesh.
thats what i did, its just a plane with a lot of subdivisions and the scatter is distribution the objects per vertex.

i tried it with a sphere as well. limitation will be organic and irregular meshes i guess.
wow, I remember this render on facebook, very well done jopfe ;)
ciao beppe
miohn
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Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

hmmm,

but if you project the clones onto a plane and scatter them via
a vertexmap, how do you get them stacked on each other.
I mean how do you get the depth?

thansk
Mike
lukas8410
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Posts: 100
Joined: Tue Oct 02, 2012 9:59 am

jopfe wrote:the only thing you could do to achieve this kind of voxel look is by projecting your "clones" onto a clean quad mesh.
thats what i did, its just a plane with a lot of subdivisions and the scatter is distribution the objects per vertex.

i tried it with a sphere as well. limitation will be organic and irregular meshes i guess.
jopfe, could You be a little bit more specific on this? This technique is very intriguing,
and Your render brilliant. I would really like to know how to achieve something simiar.

Cheers,
Lukasz
// Behance: https://www.behance.net/LukaszKondek //

- Octane v3
- 1x Geforce 980 Ti , and 1x 570 GTX
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