Hi
If I take 100 spheres and set their visibility to 0 octane gets very slow even though objects are not visible/
if I select all objects, go to object properties and uncheck RENDERABLE it works fine
Problem is we use Rayfire with PFlow. pFlow creates objects, rayfire later calculates their fall. But after PFlow creates objects rayfire makes hundreds of objects invisible and makes them visible when it is time for them to be calculated. unfortunately we have 1000s of invisible objects and octane is slowed down to the crawl especially when camera points at them.
I wish there was a way octane will not calculate invisible objects
Octanes "renders" invisible objects
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Hi,
This will require further investigation. From what I gather, being able to to set "renderable" to false on an object that has been made invisible would resolve your issue, correct? Since the visibility is being manipulated by an external program (Rayfire), I can't immediately think of a simple settings change that will resolve this. I am more inclined to think more towards a maxscript based solution. I will need to test stuff out to confirm that for sure. I will get to that and get back to you as soon as possible.
Cheers,
Azen
This will require further investigation. From what I gather, being able to to set "renderable" to false on an object that has been made invisible would resolve your issue, correct? Since the visibility is being manipulated by an external program (Rayfire), I can't immediately think of a simple settings change that will resolve this. I am more inclined to think more towards a maxscript based solution. I will need to test stuff out to confirm that for sure. I will get to that and get back to you as soon as possible.
Cheers,
Azen