I would like to bring up the gamma discussion up again.
I am pretty sure other users think the same or similar as me.
I stayed with the 2.13 version since for me the new gamma implementation just feels wrong and I just can't work with it.
here my experiences WHY:
- Opening an old scene and trying to get the same render result only works when I completely disable 3ds max gamma. You see that, too, do you?
Maybe I can change the gamma again when saving the framebuffer but that's not what I wan't since octane is all about interactivity: I wan't to see what I get - and it must look nice

- Using any tonemapping curves other than linear with 3ds max gamma 2.2 enabled leads to overbrighted results.
I wonder how you other users come along/work with the new gamma implementation?
I am working with 3ds max since 17 years now and have over lived and worked with many render systems and I really tried but I am just not happy with the new gamma system.
It might be correct in Jim's eyes (and I am sure it is) but I still believe there must be a more intuitive solution.
Am I the only one here?
And Jim: no offense at all, you are doing a great job here as always.