please comment on building rendering

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
Scottiefeng
Licensed Customer
Posts: 183
Joined: Fri Aug 01, 2014 1:46 pm

Thanks guys in advance.

Please give comments for this one.

Especially on the water shader...not sure.
Attachments
please comments
please comments
User avatar
haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

I like it. Nice work.

I'm not an artist, but I get the feeling that the shader isn't as much the issue as it might be the geometry of the water - there are a lot of ripples in some places where, if it were a fluid simulation, would be relatively still.

A different suggestion - add some generic trees to the rear of the camera on the left, so that you can get some reflections in the glass on the left also
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Water looks fine to me.

There is blowout on the left side of the image. You are losing the corner of your building to the sky. One of them should be darker.

Secondly, add some translucency to your leaves.

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Scottiefeng
Licensed Customer
Posts: 183
Joined: Fri Aug 01, 2014 1:46 pm

haze wrote:I like it. Nice work.

I'm not an artist, but I get the feeling that the shader isn't as much the issue as it might be the geometry of the water - there are a lot of ripples in some places where, if it were a fluid simulation, would be relatively still.

A different suggestion - add some generic trees to the rear of the camera on the left, so that you can get some reflections in the glass on the left also

Thanks Haze, I will take your suggestion in next try.
Scottiefeng
Licensed Customer
Posts: 183
Joined: Fri Aug 01, 2014 1:46 pm

Olitech wrote:Water looks fine to me.

There is blowout on the left side of the image. You are losing the corner of your building to the sky. One of them should be darker.

Secondly, add some translucency to your leaves.

best,
O
Thanks a lot Olitech. I agree.

I just could not figure out how to give transparency when using alpha map in the opacity setting? Any idea?
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Scottiefeng wrote:
Olitech wrote:Water looks fine to me.

There is blowout on the left side of the image. You are losing the corner of your building to the sky. One of them should be darker.

Secondly, add some translucency to your leaves.

best,
O
Thanks a lot Olitech. I agree.

I just could not figure out how to give transparency when using alpha map in the opacity setting? Any idea?
Right here Scottie (green).
Transmission colour.jpg
It's not opacity you want, it's transmission. And don't worry about scattering for now. Transmission is fine. You can input a colour or texture.

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Scottiefeng
Licensed Customer
Posts: 183
Joined: Fri Aug 01, 2014 1:46 pm

Thanks mate,

I posted a pic I thought with better water.
Any comments on this one?
Attachments
grain high.png
Post Reply

Return to “M is for Metaverse Gallery”